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Major changes
- Spawns
- Underground (1st Basement)
- Current Spawns = Normal building
- CY
- Got 2 gates
- Covers the V-gen from vehicles
- Tanktraps => Only Infantery can pass
- BD
- Entrance from outside CY into 1st Basement
- Extra attacking point for enemy
- 2 different ways
- Elevator is connecting
- Roof
- Airpad
- Middlefloor
- Mainhall
- 1st Basement
- Lift
- Next to the lifts which going from v-bay to CC
- Are connecting the V-bay and the 1st Basement
- 1st & 2nd Basement
- Are new underground areas
- Are infantery only
- Will hold techplants longer alive
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Gens
- SCU-S-Gen
- Stays at its current postition
- Red alarm lights all over the base signalizing; Gen is offline
- SCU
- In the 2nd Basement
- By overload => Alarmsignal all over the base
- V-Gen
- Instead of 2 there is only 1
- Is inside the banana building
- Controls the purple marked shield to the maincomplex
- G-Gate
- Controls the shields at the Gates
- One for each gen
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Goals
- Creating a vehicle free zone
- Expanding the techplant fight
- Pushes
- Resecures
- Fight for spawn ability
- Gal drops
- Spec ops
links:
http://forums.station.sony.com/ps2/i...sement.109820/
http://redd.it/1b62e7