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PSU: Where Sweepers only make the room messier.
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2013-04-03, 10:27 AM | [Ignore Me] #31 | ||
Sergeant Major
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I dont know about you, but I rarely got killed in OHK by pumps. I get killed by them every now and then, but rarely is it OHK, its usually I am injured a bit then they finish me off. Even when I play its rarely a OHK for me to kill unless I am 5 inches from them. So unless theres some kinda loadout trick I am missing, a standard shot from the uppercut doesnt OHK unless you are within 5 feet.
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2013-04-03, 10:37 AM | [Ignore Me] #33 | |||
Master Sergeant
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2013-04-03, 10:41 AM | [Ignore Me] #34 | ||
Contributor General
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My one doubt on this update is regarding the Alerts system.
This appears to be a automatically generated event that will be triggered based on certain crteria including low population. The problem I forsee is that it has a great capacity to annoy. Marlorn said we should see it as akin to the rabbit events in PS1. He should remember that those event were liked by few and disliked by many. They were disliked because they distracted from 'the game', ie capturing the continent. Often people would leave continents where events were running, especially since it quickly because obvious when the possible winner would reduce to one of two and then only one. I don't know if this will happen but it's a danger. |
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2013-04-03, 10:52 AM | [Ignore Me] #36 | |||
Second Lieutenant
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Said no Zerg ever. Before continent bonuses farming was done where it was easiest. By the way guys, I can't find any infos on how Warp Gates worked in PS1. Can someone explain? |
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2013-04-03, 10:52 AM | [Ignore Me] #37 | ||
More XP is always good. Thanks SOE
Nice to get bonus char slots but what I'd really like is more saved loadout slots. Turrets - didn't see this coming. Look forward to trying. Tank mine activation - Blockade armor on sundys just became mandatory!
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Last edited by Ruffdog; 2013-04-03 at 10:59 AM. |
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2013-04-03, 10:55 AM | [Ignore Me] #39 | |||
Second Lieutenant
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Positioning and flanking doesn't mean much when your enemy always has enough time to turn and fight back. That's not tactical. That's the exact opposite. A higher TTK wouldn't make this game magically better. If anything it would make it more annoying to play. |
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2013-04-03, 10:56 AM | [Ignore Me] #40 | |||
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-04-03, 11:08 AM | [Ignore Me] #42 | |||
Second Lieutenant
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So, specific warpgates will just be exempt from capturing. Sounds simple enough then. Though I'm unsure about what SOE will decide to do with those massive bloody pain fields. |
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