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PSU: Another day, another quote
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2013-04-03, 01:00 PM | [Ignore Me] #61 | |||
Sergeant Major
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Personally, I feel the TTK is a bit low, but not so much that I feel that its a big issue. But I do feel OHKs lower the skill ceiling, and with shotties should not exist. Last edited by Rahabib; 2013-04-03 at 01:01 PM. |
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2013-04-03, 01:02 PM | [Ignore Me] #62 | |||
Second Lieutenant
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A higher TTK wouldn't make much sense without more AoE based weapon. Pumping somebody full of lead for over half a magazine would just ruin the infantry engagements. Higher TTK is best for arena shooters with a larger variety of unique weapons that you can switch up at a moments notice. Planetside 1 got around this by letting you pull any 2 weapons and carry a variety of AoE and direct fire weaponry at any time depending on your loadout. Since this isn't Planetside 1 and they've gone the hardcoded class route, that option isn't really viable anymore. I also hated the TTK in Planetside 1. I suffered it because the rest of the game was so appealing to me. |
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2013-04-03, 01:05 PM | [Ignore Me] #63 | |||
Second Lieutenant
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-You imply that there are definitely better guns (independent of tactical circumstance) Basically, you say you can't kill them and they fight back and kill you. Were you using the wrong gun for the situation? Wrong class? Because otherwise you mean the opposite of what you are saying. Very low TTK generally means that the one who gets the jump wins. The end. In all other cases, you would be doing it wrong. |
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2013-04-03, 01:21 PM | [Ignore Me] #64 | |||
Master Sergeant
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Personal skill will balance this out a bit though, but even the best sniper in the world can't really do much at close range if he/she uses a sniper rifle. From my viewpoint, there hasn't been any overpowered weapon in the game during the time I've played, so it all boils down to this range thing. |
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2013-04-03, 01:45 PM | [Ignore Me] #66 | ||||||
Sergeant Major
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I edited my comment just before you posted. I do not like the OHK factors.
Again, I havent had much of a problem with the shotties personally. But philosophically, OHKs are annoying when there is no time to react. However, if you go too far and make it take too long, getting the jump on someone will mean less than who does the most damage. Last edited by Rahabib; 2013-04-03 at 01:47 PM. |
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2013-04-03, 01:59 PM | [Ignore Me] #67 | |||
If it's not technical issues it's something else with these GUs.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-04-03, 02:08 PM | [Ignore Me] #68 | |||
Contributor Major
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The bottom line for me is that what we have now is not tactical combat at all. When I can run into a group of 6 and one-shot 3 of them before their reaction time kicks in, there's an issue with how quickly one can kill. I can play like a complete suicidal moron all day and rush in to the enemy and gain twice as many kills as the defensive player attempting to use tactics in PS2. For those who say kills don't matter, please face the basic facts that more often than not the team with more deaths is the team that loses. If you feel that's an ok style of gameplay that is encouraged by the game mechanics, more power to you, but for me it's very shallow and needs to be looked at for this game to be considered anything more than an arena shooter. |
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2013-04-03, 02:27 PM | [Ignore Me] #70 | |||
Sergeant Major
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2013-04-03, 03:16 PM | [Ignore Me] #72 | |||
Master Sergeant
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Well, now I had my first impressions from the gu06. I'm quite sure now that soe doesn't do much testing. There were some lights appearing accompanied by the facility capture sound. Very irritating. When I joined, there was already alert going on. Capture indar. :O I hope they do a patch to remove the alert-thing from the hud. It was irritating too. Participation xp bonus didn't work. I was at 70% at the time the alert ended and it dropped me to 65%. So either it gave me 15% of the promised 20% or it just happened to drop at the same time and there was no participation bonus. Edit. Oh yeah, someone said that rashnu can't be captured at all. |
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2013-04-03, 03:21 PM | [Ignore Me] #73 | |||
Second Lieutenant
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Nets be about 4 kills each time. EDIT: I was ABOUT to get first impressions from the update. My first and only impression is that there is now a new, unnecessary "gameplay tip" on the first loading screen, before character selection... The screen I've been staring at for the past 15 minutes because it refuses to go away. No comments on gameplay from me, I can't even get in Last edited by EvilNinjadude; 2013-04-03 at 03:23 PM. |
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2013-04-03, 03:24 PM | [Ignore Me] #74 | |||
Master Sergeant
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