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Old 2013-04-04, 03:24 AM   [Ignore Me] #106
camycamera
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Re: GU06 Notes


agh... every new patch seems to bring as much bad as there is good....
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Old 2013-04-04, 05:50 AM   [Ignore Me] #107
Snoopy
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Re: GU06 Notes


Lol alert came up for Indar on Briggs... 10 minutes later, and Vanu being warpgated on Indar... we some how won and got the whole 10k xp can't complain.
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Old 2013-04-04, 07:42 AM   [Ignore Me] #108
Snydenthur
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Re: GU06 Notes


Originally Posted by luvthesnapper View Post
Can you guys even play the game after this last update? It's a slideshow, and completely unplayable, from my end. My in game settings haven't changed, and I even turned everything to low or off, and it's still not playable.
I got to play 1.5h yesterday, but didn't see any major fps changes. It might have gone up, but not down. Will test again today unless there's a hotfix and server locks that prevent it.
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Old 2013-04-04, 09:09 AM   [Ignore Me] #109
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Re: GU06 Notes


I got to play 1.5h yesterday, but didn't see any major fps changes. It might have gone up, but not down. Will test again today unless there's a hotfix and server locks that prevent it.
I hate to bitch but I bought a boost a few days ago, and can't play while it just sits there and disappears. As soon as I hit record to try and pick up some footage of what is going on, the game magically fixes itself perfectly. I cut off the record, and the game goes back to all this strangeness. I went back and forth with this for a good 20 minutes.

Last edited by luvthesnapper; 2013-04-04 at 09:11 AM.
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Old 2013-04-04, 09:18 AM   [Ignore Me] #110
Calisai
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Re: GU06 Notes


Originally Posted by luvthesnapper View Post
As soon as I hit record to try and pick up some footage of what is going on, the game magically fixes itself perfectly.
Ha... a new promotion to promote the game... force everyone to grab footage, next they'll force ya to update it to youtube channels and twitch.tv.

Heh..


I didn't notice any FPS drops last night... but on Mattherson there was quite a bit of micro-stuttering and server lag on Esamir during the Alert period. Not sure if it was due to the Cont being locked and the amount of players there, but it seemed to continue even in smaller fights away from the zerg.
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Old 2013-04-04, 09:45 AM   [Ignore Me] #111
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Re: GU06 Notes


Why does SOE concentrate on adding new items instead of fixing the bugs and other issues that have plagued gameplay since the first update?

Every update seems like it does more to break things than fix them.
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Old 2013-04-04, 09:49 AM   [Ignore Me] #112
VaderShake
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Re: GU06 Notes


Originally Posted by Calisai View Post
I didn't notice any FPS drops last night... but on Mattherson there was quite a bit of micro-stuttering and server lag on Esamir during the Alert period. Not sure if it was due to the Cont being locked and the amount of players there, but it seemed to continue even in smaller fights away from the zerg.
I did not see an FPS drop either but experienced the same serve issues in Matherson on Esamir during the alert period too. It was quite a scene to see all the lemmings at the warpgate trying to get to Indar during the alert. I wonder if everyone spamming to get there caused any issues?

Quite a fight at Freyr Amp Station last night with Vanu and NC, a little TR smattered in.
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Old 2013-04-04, 09:51 AM   [Ignore Me] #113
VaderShake
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Re: GU06 Notes


Originally Posted by hammsammich View Post
Why does SOE concentrate on adding new items instead of fixing the bugs and other issues that have plagued gameplay since the first update?

Every update seems like it does more to break things than fix them.
I can't say I agree, plus they have a habit of multiple hotfixes after an update to help any issues. I am sure SOE contantly works on optimizaiton, they would have to in order to add more content.
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Old 2013-04-04, 10:26 AM   [Ignore Me] #114
wasdie
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Re: GU06 Notes


I noticed one big FPS drop. When I equipped the Claw my FPS dropped by half.

Must be some issue with the model right now.

Other than that, FPS was normal.
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Old 2013-04-04, 10:57 AM   [Ignore Me] #115
Snydenthur
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Re: GU06 Notes


Originally Posted by hammsammich View Post
Why does SOE concentrate on adding new items instead of fixing the bugs and other issues that have plagued gameplay since the first update?

Every update seems like it does more to break things than fix them.
I don't know. It wouldn't really hurt them that much. Just stop adding the new stuff in and fix the bugs and performance (both client and server side). They can still continue doing more stuff but as an added bonus, they get a lot more time to test them out. Once the game is much more polished, they can add the stuff in and hopefully it won't break much.
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Old 2013-04-04, 08:29 PM   [Ignore Me] #116
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Re: GU06 Notes


To people complaining about OHK pump actions or other shotguns, remember that we've sacrificed range for CQB power. LMG heavies can engage relatively effectively at any range from 0-100m (But perform best at mid/close mid). Shotguns perform ONLY within about 10m without slugs. So, if I see someone 20m away with a carbine/other mid range weapon I either:

a) Get killed.

b) Use the terrain to move up fast between cover to get within my range (Hopefully un-seen, if not than additional cover tactics must be employed).

c) Try and go un-noticed and allow him to move along.

At this range most other classes would engage the target, but as a shotgun user you must find alternate means to approach your target. It's a trade off, personally I don't want shotguns to have similar damage values as any other gun because that would put me on an equal playing field in CQB and a severe disadvantage at range. If a weapon is TERRIBLE at something, then it needs to be great at another thing. It can't be terrible at something and not be better than "Moderately effective" at anything else. If they need to change something about pumps, they need to make them more noticeable so people can actively avoid them, such as being extremely loud and showing on the minimap for extended periods when fired, or having some sort of discernible feature as right now they look like any other VS gun, any TR carbine or any other NC carbine.
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Old 2013-04-04, 08:50 PM   [Ignore Me] #117
Neutral Calypso
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Re: GU06 Notes


Originally Posted by hammsammich View Post
Why does SOE concentrate on adding new items instead of fixing the bugs and other issues that have plagued gameplay since the first update?

Every update seems like it does more to break things than fix them.
SOE has multiple teams working on different aspects of the game. Oftentimes the guys working on something new release it before the debuggers are done debugging the last thing they been assigned to debug.

Least that's how it's been explained to me.
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Old 2013-04-05, 05:42 AM   [Ignore Me] #118
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Re: GU06 Notes


hi@all

when i read about gu6 i thought--wow. with exceptions of the shoutguns. in my fall i use the thanatos. i buyed for money this weapon because i thought it is a good way for the cqc. after the patch i think this is a pain in the ass. i payed for a bmw and i get now a fiat punto. damage, rof, and distance are low. in cqc with more enemys impossible to get sprees. in my opinion is this patch a killing weapon class for all users of semi automatic shoutguns. i will not discuss about pumps, because 1 hit kills in cqc are in my opinion absolutelly unfair and low. proposol to soe: before people are buying for money guns, give them a guarantee for 1 year for no-changes...LOL. the only reason i see in changing the stats of the weapons are for sure the high complain rate about it...thank you!@for non skilled players->start playing tetris!
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Old 2013-04-05, 07:41 AM   [Ignore Me] #119
EvilNinjadude
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Re: GU06 Notes


Originally Posted by SconX View Post
In my fall i use the thanatos
I'm going to go ahead and assume you're German.

Yeah, a guarantee would be nice. They said that they wouldn't be allowing real money purchases in beta because everything was subject to change. It is important to note that everything is STILL subject to change. Maybe you should make a thread on the official forum about it, see how many people agree there. I definitely do.

And no, Tetris would be too hard for them. Try something easier. Like CoD.
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Old 2013-04-05, 09:34 AM   [Ignore Me] #120
Gatekeeper
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Re: GU06 Notes


I don't think anything should be immune to balancing, if the devs think something is weak they have every right to buff it, and vice versa. That's just good for everyone, regardless of whether you're paying or playing for free.

That said, I do find it odd that they seem to have nerfed the old shotguns harder than the newer pump-action models - especially since it's the pump shotguns that everyone seems to have more of a problem with.
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