Scout Radar vs Stealth - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: This quote has been accepted.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-04-09, 03:35 PM   [Ignore Me] #1
CraazyCanuck
First Sergeant
 
Scout Radar vs Stealth


One thing I have always wondered and never seen a confirmation on is how the two affect each other, or which trumps which.

Anyone know for sure?

If someone has Rank 2 in Stealth and another person Rank 2 in Scout Radar do they cancel each other out or does Stealth always trump Scout Radar regardless of the number of ranks you have in it?

You'd hope that the person with the higher rank gains the advantage, and that in the case of equal ranks both would be on equal footing, but based on my experience I have the feeling stealth trumps and that Scout Radar specifically only works against non-stealth vehicles.
__________________



Last edited by CraazyCanuck; 2013-04-09 at 03:36 PM.
CraazyCanuck is offline  
Reply With Quote
Old 2013-04-09, 03:41 PM   [Ignore Me] #2
ThatGoatGuy
First Sergeant
 
Re: Scout Radar vs Stealth


Are you referring to on the flash or just in general?

The flash has many many levels of vehicle stealth, and the more and more leveled up, that just makes the lockon time longer. The first rank is the only one which removes its ability to be seen on the map. I don't think that scout radar detects stealth flashes. With the cloak though, that allows it be completely undetectable.

Last edited by ThatGoatGuy; 2013-04-09 at 03:44 PM.
ThatGoatGuy is offline  
Reply With Quote
Old 2013-04-09, 03:44 PM   [Ignore Me] #3
EvilNinjadude
Second Lieutenant
 
Re: Scout Radar vs Stealth


He's referring to whether a vehicle with "vehicle stealth" in the defense slot would show up on the minimap of players with a "Scout radar"-equipped vehicle nearby.

It would definitely be nice to have a strong enough stealth counteract the scout radar detection. The only thing that kinda breaks it that Vehicle stealth has many more levels than the Scout Radar. But currently, if Scout Radar detects stealth vehicles at all, the level of stealth will not matter. Because SOE never does more than they have to with that kind of stuff.

Tl;Dr: I think no, but would be nice.
EvilNinjadude is offline  
Reply With Quote
Old 2013-04-09, 04:16 PM   [Ignore Me] #4
CraazyCanuck
First Sergeant
 
Re: Scout Radar vs Stealth


Just in general as multiple vehicles have this option though the flash is the more widely used in both departments.

So is stealth trumped by Scout Radar then? Sorry, Ninja, been a long day and your answer is unclear for this tired brain.
__________________


CraazyCanuck is offline  
Reply With Quote
Old 2013-04-09, 05:43 PM   [Ignore Me] #5
Rbstr
Contributor
Lieutenant General
 
Rbstr's Avatar
 
Misc Info
Re: Scout Radar vs Stealth


My understanding is that vehicles with stealth, of any level, won't show up unless spotted with 'q'.
__________________

All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.
Rbstr is offline  
Reply With Quote
Old 2013-04-10, 08:17 AM   [Ignore Me] #6
CraazyCanuck
First Sergeant
 
Re: Scout Radar vs Stealth


Thanks Rbstr. That was my feeling as well, though I hoped otherwise. Everything should have a counter. The counter for stealth should be the improved radar, but knowing stealth trumps radar, opens up some different gameplay for me.
__________________


CraazyCanuck is offline  
Reply With Quote
Old 2013-04-10, 03:53 PM   [Ignore Me] #7
Illtempered
First Sergeant
 
Illtempered's Avatar
 
Re: Scout Radar vs Stealth


A little unrelated, but as somebody who hunts infils a lot with scout radar on the flash and scythe, I think they need a little extra help. It's getting a little too easy to track them down. I don't think infiltrators should show up on scout radar unless they're running.

On a separate note, why do infiltrators have the loudest class-ability? It's also pretty easy to hunt them down as infantry, with a good set of headphones.
Illtempered is offline  
Reply With Quote
Old 2013-04-10, 04:34 PM   [Ignore Me] #8
CraazyCanuck
First Sergeant
 
Re: Scout Radar vs Stealth


Biggest pet peeve. Nothing like announcing yourself to anyone nearby when you cloak or decloak. IMO its the most assinine thing involving infiltrators a stealth class that annouces its stealth when it is used or wears off. At close range its more of a pseudo cloak. Smaller engagements are worse for inclose infiltrator havoc as there are less sounds of combat and bodies to cover the noise.
__________________


CraazyCanuck is offline  
Reply With Quote
Old 2013-04-11, 10:06 AM   [Ignore Me] #9
EvilNinjadude
Second Lieutenant
 
Re: Scout Radar vs Stealth


Originally Posted by CraazyCanuck View Post
Biggest pet peeve. Nothing like announcing yourself to anyone nearby when you cloak or decloak. IMO its the most assinine thing involving infiltrators a stealth class that annouces its stealth when it is used or wears off. At close range its more of a pseudo cloak. Smaller engagements are worse for inclose infiltrator havoc as there are less sounds of combat and bodies to cover the noise.
In small engagements infils would quickly become OP except for all the noise they make. The devs have hinted at things like damping footstep sounds via implants in future. Within buildings, cloaking would then be unnecessary.

Rules: As long as you're outside, your worry is being seen, not heard.
As long as you're inside, your worry is being heard, not seen.


Suggestion: Have an option to decloak more slowly but at reduced volume, so that you use your cloak to get behind enemy lines, and decloak slowly in cover, to emerge silent as a wraith.

Half volume at 5 seconds, silent at 10 seconds spent decloaking?
EvilNinjadude is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:20 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.