Make Nights "Nightier?" - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Will my 8.8k modem run this game?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-04-16, 03:27 PM   [Ignore Me] #16
Mustakrakish
Corporal
 
Mustakrakish's Avatar
 
Re: Make Nights "Nightier?"


I posted a similar suggestion a while back. What I came up with was quite similar. Didn't include a hackable terminal, though.
Mustakrakish is offline  
Reply With Quote
Old 2013-04-16, 03:40 PM   [Ignore Me] #17
OctavianAXFive
Staff Sergeant
 
OctavianAXFive's Avatar
 
Re: Make Nights "Nightier?"


Originally Posted by Staticelf View Post
I'm just glad it has been 5 minutes and some body hasn't said "Just make your monitor darker.."
The problem, from my understanding, is that when they had dark nights players just made their monitors brighter to compensate.

I'm a bit guilty of this but I wasn't trying to get any sort of advantage. Unless it's actually nighttime where I live, the room I play in has a good deal of light coming in. If Auraxis is dark and my room is bright, I get a lot of glare which makes it hard for me to see anything on my LCD monitor. It's a nice IPS with a matte screen but there's only so much I can do to mitigate glare.

It's a cool idea but it has some drawbacks that are tough to overcome.

1.) You have to make it so players can't crank up brightness to get an advantage.

2.) Performance issues.

3.) Player conditions (like my glare problem).

4.) You have to have to walk this fine line of making it so new players without NV certifications can still participate in night battles while still giving some advantage to players who do(have NV). I think your infiltrator turning off the lights idea is actually a pretty good way to do that in some instances.

Lastly, I'll say it's hard to tell from where we're sitting if a dark night was actually that popular among players. It adds a level of hardcore depth that may be a bit of a turn off for some. I for one like it. But putting it back into the game has some challenges that might not make it viable.

I suppose you could violate my first condition and make it so that "dark nights" is an option you can somehow turn off and on from the client. If some players are into the cinematic experience and not too interested in min-maxing their play, then I don't see why the developers couldn't someday let the players decide for themselves.
OctavianAXFive is offline  
Reply With Quote
Old 2013-04-16, 03:49 PM   [Ignore Me] #18
Staticelf
Sergeant
 
Staticelf's Avatar
 
Re: Make Nights "Nightier?"


Again I DO think that the original dark night they had in the Beta was TOO DARK...hence my suggestion to just go half of that....which is still darker than it is now (which is not much?)
Staticelf is offline  
Reply With Quote
Old 2013-04-16, 04:26 PM   [Ignore Me] #19
OctavianAXFive
Staff Sergeant
 
OctavianAXFive's Avatar
 
Re: Make Nights "Nightier?"


What does "half as dark" mean though? Is that actually dark enough to make it seem necessary for flashlights or night vision? At what point is it too dark and at what point is it not dark enough?

The answer to that question may determine whether or not we see a darker night put into the game.
OctavianAXFive is offline  
Reply With Quote
Old 2013-04-16, 04:31 PM   [Ignore Me] #20
Simo
Private
 
Re: Make Nights "Nightier?"


I don't know if it's my monitor, settings, or failing eyes but I can't see shit at night as it is. If I don't have a NV scope up there's a good chance you'll run up to me and kill me in any way you choose.

But I like the idea of spotlights, flares, NV goggles, etc. As long as they can make it "nightier" for everyone.
Simo is offline  
Reply With Quote
Old 2013-04-16, 05:08 PM   [Ignore Me] #21
EVILPIG
Contributor
Colonel
 
EVILPIG's Avatar
 
Re: Make Nights "Nightier?"


I agree. Make night darker and make the teal highlights on VS glow.
__________________
"That which does not kill us,
makes us stronger
" -Nietzsche

www.planetside-devildogs.com
EVILPIG is offline  
Reply With Quote
Old 2013-04-16, 05:12 PM   [Ignore Me] #22
ringring
Contributor
General
 
Re: Make Nights "Nightier?"


I don't believe you lot. I'll turn brightness and my monitor up again.
__________________
ringring is offline  
Reply With Quote
Old 2013-04-16, 05:14 PM   [Ignore Me] #23
wasdie
Second Lieutenant
 
wasdie's Avatar
 
Re: Make Nights "Nightier?"


Originally Posted by Simo View Post
I don't know if it's my monitor, settings, or failing eyes but I can't see shit at night as it is. If I don't have a NV scope up there's a good chance you'll run up to me and kill me in any way you choose.

But I like the idea of spotlights, flares, NV goggles, etc. As long as they can make it "nightier" for everyone.
Up the brightness in-game just a bit. It's not really fair if you're at a massive disadvantage at night.
__________________
wasdie is offline  
Reply With Quote
Old 2013-04-16, 05:18 PM   [Ignore Me] #24
Koadster
Sergeant Major
 
Koadster's Avatar
 
Re: Make Nights "Nightier?"


Seems this gets asked all the time, it certainly needs to be implemented. Seen pics of the tech test where turrets had spotlights.

I always enjoyed the dark nights. Spend a hour fighting at night then sun slowly comes up over hills while ur pushing the enemy position with dawn giving you light for that last push.. Ahhh beta, I miss you.
__________________


MuNrOe : Eat a Dick sandwich TR
Koadster is offline  
Reply With Quote
Old 2013-04-16, 05:21 PM   [Ignore Me] #25
Varsam
Staff Sergeant
 
Re: Make Nights "Nightier?"


Originally Posted by Staticelf View Post
If they can make me snow blind on Esamir then they can make some 100w bulbs for the back porch of West Base Dahaka and not have it melt your dell.
Totally different, that fog actually reduces system load by reducing render requirements. Adding a shitload of lights to the game would buttrape all but the most beastly of systems thanks to tons more dynamic shadows.
Varsam is offline  
Reply With Quote
Old 2013-04-16, 05:25 PM   [Ignore Me] #26
Staticelf
Sergeant
 
Staticelf's Avatar
 
Re: Make Nights "Nightier?"


Just think of the metagame effects: Defending until dark then hitting the enemy base with a "Night Raid" adds a whole new strategic option for outfit/platoon leaders. This would give the TPLR spec ops platoon a whole new dimension in battle. Not only are they hitting weapon and vehicle terminals but killing the lights so that our main platoon can all infiltrate the base and suddenly be on every gen/shield gen at once. More night / more coordination / more win.

Last edited by Staticelf; 2013-04-16 at 05:27 PM.
Staticelf is offline  
Reply With Quote
Old 2013-04-16, 05:27 PM   [Ignore Me] #27
Carbon Copied
First Sergeant
 
Carbon Copied's Avatar
 
Re: Make Nights "Nightier?"


Active and passive darkness to get around people turning up the gamma was suggested:

http://forums.station.sony.com/ps2/i....109783/page-5
http://forums.station.sony.com/ps2/i...109783/page-10

But until they remove or re-do spotting it's pretty pointless really - personally I hate spotting as it just makes the on screen display far too messy when combined with the little inverted triangles - on the mini map is fine but get it the hell off my screen and stop me having an easy time just aiming at the triangles.

Last edited by Carbon Copied; 2013-04-16 at 05:32 PM.
Carbon Copied is offline  
Reply With Quote
Old 2013-04-16, 05:32 PM   [Ignore Me] #28
Staticelf
Sergeant
 
Staticelf's Avatar
 
Re: Make Nights "Nightier?"


Originally Posted by ringring View Post
I don't believe you lot. I'll turn brightness and my monitor up again.
ok, that is fine.....except you can't complain about spotlights, flares, headlights, and well....day being blinding.
Staticelf is offline  
Reply With Quote
Old 2013-04-16, 07:17 PM   [Ignore Me] #29
DOUBLEXBAUGH
Sergeant Major
 
Re: Make Nights "Nightier?"


I was having trouble seeing people at night, went into settings and changed brightness from 30% to 100% and it wasn't all that dark anymore. When it cycled back to day I just dropped it to 80% and have had no problems since. Please don't make it dark again, I want better game play ("metagame" still the buzz word around here?) not gimmicks that make it harder to play.
DOUBLEXBAUGH is offline  
Reply With Quote
Old 2013-04-16, 08:46 PM   [Ignore Me] #30
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Make Nights "Nightier?"


I'd love to see this - we never did get a real statement as to why nights were made brighter.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:33 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.