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2013-04-23, 03:29 PM | [Ignore Me] #1 | ||
Sergeant
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I have seen post about adding more walls, more doors, more tunnels, more turrets, more windows, and whole base rebuilds all to make bases more defensible.
I have ONE thing that will make a base a whole new level of defendable without turning every base into a biolab as the ideas above mostly would. Make the front gate vehicle shields into vehicle & infantry shields (like all the other shields in the game). So now attacking infantry can't just waltz into the core of the base to take generators!? Now they would HAVE to utilize light assaults, galaxy drops, and drop pod squads (squad leader places beacon for waiting squad members on deployment screen to use to immediately drop behind the wall) to take down the front gate shields. Also the anti-shield sunderers would be less of a novelty! Agree/disagree? I just think simple changes like this are a much better answer than complete base overhauls some are suggesting. Last edited by Staticelf; 2013-04-23 at 03:42 PM. |
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2013-04-23, 03:36 PM | [Ignore Me] #2 | ||
i agree. its silly having a shield to a base that lets enemy troops through. seems pointless in having it. this would make as you say LA's and combat drops more mainstream and needed to really over run a base. id love th see this happen. i have been banging about the idea for a long time but no one seems to agree. well not that iv seen.
it is a logical idea. i wouldn't build a base as say " knock up some shields at the entrance lads, no vehicles allowed but tell you what lets allow the enemy troops in" defense wise it makes no sense. id like the dev team to look at defense of bases like a real military force would and implement it into the game.
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Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
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2013-04-23, 03:45 PM | [Ignore Me] #4 | ||
Major
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Adding some AI Phalanx turrets inside the base, covering the entrance could help too.
Currently, it's pretty hard to breach the shields as non-LA infantry if they are being camped by armor. A couple well placed Phalanx turrets would make that the norm. |
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2013-04-23, 03:52 PM | [Ignore Me] #5 | ||
i think it was that way some time in beta.
at least i remember approaching a base as engineer on foot, not being able to find a way inside the ringwall. was very annoying, but it would really help with defence, i suppose. and since we have teamwork countermeasures like zerging as light assault or utilizing shieldbraker sunderers to transport heavys and engineers in, it should be worth a try on the testserver
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2013-04-23, 03:59 PM | [Ignore Me] #6 | ||
Sergeant
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I agree more turrets could help BUT the idea I'm proposing is to make this a minimal change (as in no new turrets, doors or tunnels added to bases) that will make an impact while also be simple programming wise.
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2013-04-23, 05:52 PM | [Ignore Me] #7 | ||
Major
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It's a small change that would make logical sense. Why would you ever want to design a base with doors that don't stop infantry?
There are some potential issues with it though. Forcing attackers to go LA (diffuser buses/drop ships is not always viable for lone wolves) could make fights more boring and one sided. Which means it's desirable to have wall scaling options for all classes (retractable ladders from Sundies or something) which means your original simple idea now becomes a lot more complicated which kinda defeats its purpose. |
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2013-04-23, 06:12 PM | [Ignore Me] #8 | |||
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Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
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2013-04-23, 07:10 PM | [Ignore Me] #11 | ||
Major
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The problem with this is offense would have to deal with not having meds maxes or eng's defenders wouldn't, this is a really fast way to make attacking a big base boring. You can say use shield diffusers or gal drops, but these are almost always outfit based, so mostly not around.
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2013-04-23, 07:18 PM | [Ignore Me] #12 | ||
Sergeant
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Outfits arent around? I feel bad for your server. If you cant get the 100 certs for the neg shield gen for the sundy...well... And yes it would take more than one infiltrator walking in the gate bringing down the gens and capping the point. Sorry?
Last edited by Staticelf; 2013-04-23 at 07:28 PM. |
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2013-04-23, 07:41 PM | [Ignore Me] #13 | ||
Major
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Honestly it seems to me that it would encourage the sorts of activities that break bases faster, as in, rolling 4 sundies into the base all at once and unpacking 30+ guys in an instant. Is that bad? No, no no, I like this idea.
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2013-04-24, 12:45 AM | [Ignore Me] #14 | ||
Sergeant
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Rolling that many guys into any base is going to be a good stratagy for the attackers...
BUT you have to remember that those 4 sundies would have to give up their AMS to roll in with the neg-shield generators. A platoon ready to defend would shred those 20-30 guys and you would have no where to respawn...hence...better defenses for the base... Last edited by Staticelf; 2013-04-24 at 12:47 AM. |
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2013-04-24, 12:53 AM | [Ignore Me] #15 | |||
Major
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And those 30+ guys packed in 4 sundies would honestly get a lot done before they were completely taken out. Probably not be able to take the generator alone; they'd need reinforcements. The sundies would be there to get the MAX units, HAs, medics and engis into the base. |
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