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2013-05-06, 09:37 AM | [Ignore Me] #16 | |||
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From a pilots of perspective the biggest problem with air/AA balance is the render ranges. You have to get so close to the ground before your targets even appear on your screen. Aircraft have been nerfed so much since launch (which is hilarious since all these issues persisted in beta yet they released the game anyway!) and any further nerf they might as well be removed from the game. |
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2013-05-06, 09:54 AM | [Ignore Me] #17 | |||
Sergeant
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2013-05-06, 10:01 AM | [Ignore Me] #18 | |||
Lieutenant General
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I deliberately have not acquired shotguns either, nor do I use MAXes. That doesn't mean I wouldn't know what I could do with them. |
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2013-05-06, 10:13 AM | [Ignore Me] #19 | ||||
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I am not gunning after you deliberately Figgie but one of the things that vexes me most in this game are the cry babies who complain about aircraft yet can't fly them. I am seeing less and less aircraft flying these days. On occasion I can be the only NC pilot compared to 50+ troops on the ground. I have the reaver nearly maxed out (full flares + full composite armour) and I can still find it difficult to survive. I can't imagine how new pilots feel in their rusty tin can of an aircraft. I feel that is a lot of the hostility towards (good) pilots because the average joe falls out the sky after 2 seconds so they (wrongly) feel that should happen to everyone. |
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2013-05-06, 10:14 AM | [Ignore Me] #20 | ||
Lieutenant General
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It's pretty hard to worry about all the AA, flak, Turrets, etc you all keep mentioning when it literally takes less then a second to kill an infantry. You don't have to hover, you don't have to be inside 300meters.
Hell I can squeeze off a few infantry rotary kills AS I'm running from flak or lock on lol, and still get away. |
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2013-05-06, 10:31 AM | [Ignore Me] #21 | |||
Lieutenant General
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You're dismissing this too easily. We cannot assume idiotic pilots are the ones we balance around, you balance around averag pilots. Sure, I've killed air with tank shells, AV rockets and AV turrets. USUALY BY SHEER LUCK. The amount of missiles I've fired at them compared to the amount that hit are probably in the order of 1 out of every 50. You cannot defend OP AI weaponry by stating that luck shots might win the day. |
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2013-05-06, 10:40 AM | [Ignore Me] #22 | |||
Lieutenant General
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The difference is extremely marginal tbh (bit more recoil from getting hit - PROVIDED you get hit and really, leading a gun with this rate of fire and projectile speed is no different from aiming at a stationary target). Gunning a Harasser is harder because of random terrain, in ESFs you control all your movements. It's not like you need to stay absolutely still to hit something. And with this TTK, all you need is a very short time, not even a second of lining up your target. Sorry, but I don't agree that it's completely different. |
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2013-05-06, 11:24 AM | [Ignore Me] #25 | |||
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2013-05-06, 11:26 AM | [Ignore Me] #26 | ||
Lieutenant General
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I think I won't. Came across plenty situations where I could have gone for the kill but like I said, went for the bailing. When there's no challenge, I don't do it.
Why do you think the people with the most kills have the most airtime? |
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2013-05-06, 11:57 AM | [Ignore Me] #28 | |||
Lieutenant General
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In that order. A lot of players look at K/D as a way of determining if someone is good at FPS games, few look at the amount of effort required for the playstyle. I can tell you know that a CQC infil is going to have a lower K/D than a HE tank. Does that mean the better FPS players are in tanks? Hardly. Air have the most flexibility and the greatest firepower/player with all kinds of alterior bonuses in movement and agility while it is significantly harder to kill them than it is to kill others simply because the tool is hard to hit and lead and you can't even AoE splash it like you can ground units. This is why they get high K/Ds, not because better players gravitate to them. Sorry James, but I'm not buying that statement that good players are per definition good flyboys or the other way around. Typically, the ones with the best scores are the ones using the cheapest of strategies and easiest of tools to get kills. This is true in any game you come across. |
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2013-05-06, 12:18 PM | [Ignore Me] #29 | ||
Sergeant
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I used the Airhammer extensively since GU8, and its trash against ESFs now. The TTK is much better on the rotary. The only exception is if they let you kill them, i.e. don't maneuver as you shoot them at point blank range, in which case it doesn't really matter anyways, except the rotary would allow you to kill them from a safer distance.
The Airhammer IS superior to the rotary against Libs, Gals, and ground vehicles. The rotary is better against single infantry, the Airhammer better when spamming into groups of infantry (though honestly, that's suicidal). If the Airhammer is supposed to be an anti-infantry weapon, they need to buff it in another way. I would never equip it to go "infantry hunting". The only time I would use it is when I'm Lib or Gal hunting. And yes, I have the certs on both it and the rotary maxed out. |
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2013-05-06, 12:28 PM | [Ignore Me] #30 | |||
Private
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Basic maths will tell you that a player with an average accuracy of 22% is 6x more likely to kill someone with an accuracy of 17% (taking 7 bullets to kill which is pretty standard in PS2). We could have a lengthy argument on the semantics of "good" PlanetSide 2 player. I merely put it out there that the best pilots are likely to be those with the best shooting skills. Figgie. Honesty I don't have an axe to grind against you but it seriously annoys me when non-pilots, and especially those who never fly complain about air being op. If you could prove that joe bloggs off the street could jump in an ESF and go around murdering everyone then I'd see your point. But the nerfs to aircraft have made it that only a select minority can really get the best out of aircraft now. If you still think aircraft are overpowered just suggest removing them from the game. Last edited by RLxJame; 2013-05-06 at 12:29 PM. |
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