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Old 2013-05-09, 01:06 PM   [Ignore Me] #16
EVILPIG
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Re: Wrecking a Base


There is nothing new about this, it's been going on as long as there has been XP available. It's so common now that if you go to one of these bases and start to either destroy or repair, you'll find an almost unspoken agreement with those you encounter that no gunfire will be exchanged. Both sides will happily keep rotating around the base getting the XP. What's really fun is going to a backline base and engaging. Fuck with their XP and they start raging.
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Old 2013-05-09, 01:26 PM   [Ignore Me] #17
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Re: Wrecking a Base


I already got two players overloading and stabilizing the same reactor on a amp station!
Reported and killed both, they are still playing the game.
As I said, overloading gn really become an epidemy, as soon as you repair one, a NC dude arrive at the base to overload it, o a reaver, you kill him, 2 minutes after he is back on a liberator, you kill him and he will come into a galaxy!
And they are doing this now for a long time, they no longer die to mines into generator room door, so you must mine the path from one generator to another, into an unexpected place! I also combine it with AT mines just to be sure because I think they are using flak armor!
The most strange thing and I already posted a picture here, it is that all TR and VS bases on Waterson got their generator blowed up as soon as they are repaired, while it doesn't happens to NC bases.
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Old 2013-05-09, 01:28 PM   [Ignore Me] #18
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Re: Wrecking a Base


Originally Posted by EvilNinjadude View Post
Heard that was being put in.

Sounds kinda like that Electronic Lattice they had going on in PS1.
The electronic lattice in PS1 would make or break a battle, a gen bust was a outstanding tactic if the fighting got stagnant. If you loose access to armor and your enemy doesnt it can turn the tide of a fight. But since this is not the fact in PS2, Its mostly to speed up the movement of the zerg, its the only black opp mission you can currently do in the game. Back in the day we used to do gen bust, base drains, and stuff like that but now, you can blow gens, hack turrets just speed the time of taking and hacking the way for the zerg, its the least path of resistance, its called controlling the zerg. Alot of guys sit in front of there computers and think of ways of getting the edge in PS2, and with the limited black ops options that are effective the game doesnt require alot of thinking, its basically who has the biggest numbers (bio lab excluded). Hopefully when the lattice system hits, we can see some changes in that.
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Old 2013-05-09, 05:58 PM   [Ignore Me] #19
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Re: Wrecking a Base


Reason is, there was a post on PS2 forums the other day, where a guy was saying you could earn 1 million xp a day doing this.

Seriously.
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Old 2013-05-10, 01:37 AM   [Ignore Me] #20
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Re: Wrecking a Base


Originally Posted by GeoGnome View Post
Reason is, there was a post on PS2 forums the other day, where a guy was saying you could earn 1 million xp a day doing this.

Seriously.
If you get 300 XP for an overload (I dunno how much it actually is) and an overload takes 10 seconds like a stabilization, you could team up with someone from the opposing faction and get 900XP a minute each. Let's call it 3 certs.
3 certs a minute, 180 certs an hour, 1080 in 6 hours.
It's actually more like 324 000 XP in 6 hours, but if you play 24/7, you CAN actually get more than 1000 000XP in 24 hours!

If I got any times wrong, adjust the rate. This is just rough estimates.



Also, if someone actually read the wall of text on the other page, got any feedback?
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