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Old 2013-05-11, 02:37 PM   [Ignore Me] #1
kidriot
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Good riddance Hex! Hello lattice!


Thoughts on Higby's recent picture on Twitter and why I believe it's a step in the right direction:

http://themittani.com/features/plane...attice-changes
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Old 2013-05-11, 02:48 PM   [Ignore Me] #2
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Re: Good riddance Hex! Hello lattice!


Originally Posted by kidriot View Post
Thoughts on Higby's recent picture on Twitter and why I believe it's a step in the right direction:

http://themittani.com/features/plane...attice-changes
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Old 2013-05-11, 02:52 PM   [Ignore Me] #3
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Re: Good riddance Hex! Hello lattice!


I didn't see anything that indicated why you think lattice system is good.
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Old 2013-05-11, 03:31 PM   [Ignore Me] #4
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Re: Good riddance Hex! Hello lattice!


Is it just me or does the OP seem to not understand the significance of the lattice?
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Old 2013-05-11, 03:40 PM   [Ignore Me] #5
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Re: Good riddance Hex! Hello lattice!


Originally Posted by Ghoest9 View Post
Is it just me or does the OP seem to not understand the significance of the lattice?
Why so?

I quite like the new display. But then again I never thought the look of the hex map was a good one.
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Old 2013-05-11, 03:48 PM   [Ignore Me] #6
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Re: Good riddance Hex! Hello lattice!


Shameless self promotion for the win.
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Old 2013-05-11, 04:02 PM   [Ignore Me] #7
Ghoest9
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Re: Good riddance Hex! Hello lattice!


Originally Posted by ringring View Post
Why so?

I quite like the new display. But then again I never thought the look of the hex map was a good one.


Because he never even talks about how it will change game play and how its supposed to change game play?
He just gives a confusing explanation of the mechanics for the instance we see.


And I agree a good lattice is much better than a hex system - I just dont think he understands the significance.
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Old 2013-05-11, 04:03 PM   [Ignore Me] #8
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Re: Good riddance Hex! Hello lattice!


Originally Posted by Baneblade View Post
Shameless self promotion for the win.
Well hes working for Mittanni on a site Mittanni actually named after himself. Would you expect any less?
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Old 2013-05-11, 04:53 PM   [Ignore Me] #9
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Re: Good riddance Hex! Hello lattice!


Originally Posted by Ghoest9 View Post
Well hes working for Mittanni on a site Mittanni actually named after himself. Would you expect any less?
and that self promotion is a bad thing how?

Also nicely put Kidriot.
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Old 2013-05-11, 05:07 PM   [Ignore Me] #10
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Re: Good riddance Hex! Hello lattice!


Originally Posted by Ghoest9 View Post
Is it just me or does the OP seem to not understand the significance of the lattice?
How do you figure? I've played in a lattice system before in Planetside 1.
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Old 2013-05-11, 05:11 PM   [Ignore Me] #11
Ghoest9
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Re: Good riddance Hex! Hello lattice!


Originally Posted by kidriot View Post
How do you figure? I've played in a lattice system before in Planetside 1.
Then please tell the significance - because you didnt in your article.
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Old 2013-05-11, 05:34 PM   [Ignore Me] #12
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Re: Good riddance Hex! Hello lattice!


Originally Posted by Ghoest9 View Post
Then please tell the significance - because you didnt in your article.
Lattice means every fight is a push towards the enemy warpgate. If not directly then in some way, fightings towards the warpgate while in Hex you can bounce around the map in so many ways it can diffuse a push while in Lattice pushes stay focused by nature of the map design.

When/if they introduce continental locking you'll immediately see the significance of lattice as it introduces the push/pull type of fighting that is a signature of memorable fights. Staunch defenses and blitzkrieg pushes were characteristic in Planetside 1 and you had last minute base cap saves that would stop entire zergs in their tracks. This will all be possible w/the lattice system where 15-25 coordinated people can make a difference vs huge numbers.
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Old 2013-05-11, 05:45 PM   [Ignore Me] #13
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Re: Good riddance Hex! Hello lattice!


It does encourge a direction fight towards enemy gates.

It does not have anything to do with small units fighting large units more than currently exists.

But the main things it does are
-discourage tendency of the zergs to wonder around with out colliding
-add value to winning specific fights because they are now links in a chain as opposed to simply goals themselves
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Old 2013-05-11, 09:06 PM   [Ignore Me] #14
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Re: Good riddance Hex! Hello lattice!


Originally Posted by kidrior
Reverting to the lattice line system gives much needed flexibility to the lattice system, as it will show people vulnerable bases and not necessarily which direction from which to attack. There are 11 attacking possibilites shown on the map
Other then explaining the obvious details of how lattice works, these seem to be your most significant opinions

Using the lattice gives flexibility to the lattice
Is shows people vulnerable bases
There are currently 11 attacking possibilities

A whole blog post on just that? As someone who has really enjoyed your previous posts, this one shows very little work or even commentary.
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Last edited by Lonehunter; 2013-05-11 at 09:07 PM.
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Old 2013-05-12, 05:16 AM   [Ignore Me] #15
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Re: Good riddance Hex! Hello lattice!


It would be nice to have an article that also relates the lattice to other mechanics.

In PS1 it wasn't the lattice alone that gave us the 'metagame'. We also had:

- More continents
- Warpgates rather than footholds where one warpgate linked to another on a different continent
- A coherent command structure that enabled the empire as a whole to strategise both within a single continent and across all continents
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