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2013-05-19, 05:34 PM | [Ignore Me] #304 | ||
Major
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Well if there is a 2 sec delay or something. If you make the cloaking brake as you fire the shot you will stay in cloaking longer before open fire. As it is now that you need to uncloak then take the shot you're viable 1-2 sec before firing the shot. You might think that this is not a big deal but It can be. Those 1-2 sec it takes to uncloak can scare off the game figural speaking and you miss the kill. So without a delay infiltrators can become slightly to OP. I personally rather leave it as is, even though I can get quite annoyed with my self too when I think I uncloak and did not and miss a perfect head shot opportunity.
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2013-05-19, 06:19 PM | [Ignore Me] #306 | ||
Private
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(some already mentioned by others, whatever...)
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2013-05-19, 10:16 PM | [Ignore Me] #309 | ||
Private
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1. Infiltrator auto uncloak when firing.
2. When a terminal/turrent has been hacked it should have a timed hack locked out, whats the point of hacking a terminal if it can be rehacked back straight away. 3. Lights on the mines...whats the point. 4. Being able to stick weapon through spawn shield and not take damage, e.g. sniper and maxes....so annoying 5. alerts shoud reset the map, everyone starts with the same advantage. 6. tank mines should take on the colour of the environment a little, they are ment to be hidden. 7. Maxes should be able to be repaired not healed, they should be treated the same as other vehicles. 8. Firing from a moving vehicle can be extremely hard, anyway to smooth this out a little? even if it were a cert. 9. Maybe make a few smaller bases sealed so that you must blow up the gates/walls with a tank or c4 to get inside, might aid in making ghost capping not so easy. 10. Maybe allow for custom music to be played at the trigger points. 11. Decreased range on maxes bursters 12. Rendering people while flying is still not great....you have to get so close and if your unlucky you can take massive damage without even seeing who has been firing at you. 13. Why not make landing pads hackable? Last edited by jboy; 2013-05-19 at 11:17 PM. |
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2013-05-20, 02:06 AM | [Ignore Me] #311 | ||
Colonel
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"Enemy boat spotted!"
"Enemy boat spotted!" "Enemy boat spotted!" "Enemy boat spotted!" "Enemy boat spotted!" "Enemy boat spotted!" "Enemy boat spotted!" "Enemy boat spotted!" "Enemy boat spotted!" "Enemy boat spotted!" "Enemy boat spotted!" "Enemy boat spotted!" No. Anything but.
__________________
ZulthusVS, 34/5 DARK |
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2013-05-20, 02:18 AM | [Ignore Me] #313 | |||
Major
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or another solution is to just have targets spotted with no Generic American accent in it. "Hostile infantry!" "Hostile infantry!" "Hostile infantry!" "Hostile infantry!" "Hostile infantry!" "Hostile infantry!" "Hostile infantry!" "Hostile sniper!" "Hostile infantry!" "Hostile infantry!" "Hostile infantry!" "Hostile infantry!" |
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2013-05-20, 06:49 AM | [Ignore Me] #314 | ||
Second Lieutenant
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Two additional things that came to mind:
- Daily certs for members. They are paying a monthly fee but still are required to log in every day to get their daily bonus. Why not giving them a little extra, like three or seven days of time where they do not need to log in. That would give people like me who cannot login every day an extra incentive to become a member. For your "hardcore" audience who logs in every day, nothing would change but it would broaden the appeal of membership. (I would even think that members should get the certs every day even without login, but that's up to SOE to decide) - I actually think that membership bonus is a bit lacking currently. I don't when the last time was I saw a longer then 10 seconds queue on Miller. The 500sc and xp bonus is nice, but currently I don't really deem membership worth the cost (others might disagree, it's my personal feeling) - Make a store webinterface that allows me to buy daily deals from the web. I cannot login every day, but I would have nothing against spending my SC every day instead of waiting for that deal to (never) come (again). |
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2013-05-20, 08:11 AM | [Ignore Me] #315 | ||
Private
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[VGS] extensive voice commands Enhances immersion, increases team co-ordination and co-operation. Plus they're very entertaining. A lot of PC Gamers are shy guys, let them communicate in a way they feel safe doing. It's not their fault for the most part, a part of growing up with FPS shooters was learning that if anyone ever dared use their microphone on a game server they'd immediately be met with a barrage of "STFU STFU STFU" The thing about voice macros is they usually help build the confidence of beaten down, shy gamers through constant, easy, complex communication with their counterparts. A player is much more likely to reach out and talk to another player after a trust building gameplay session using voice macros to co-operate with each other. |
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