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2013-05-27, 02:07 PM | [Ignore Me] #1 | ||
First Sergeant
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It's now too easy to defend biolabs. This is coming from somebody who practically lives for biofarms. Now the SCU can't even be taken down until there is less than 2 minutes on the hack. The spawn-camp door-shield game is now worse than ever. Do these devs actually play Planetside2?
/Discuss |
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2013-05-27, 02:14 PM | [Ignore Me] #3 | ||
Corporal
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They should have simply added a minute to the generator timers. 1 minute does not give much time to resecure a generator. But the current setup does not solve the problem of indefensible bases - they're still overrun, but now the defenders have a few more minutes of futile spawncamping to look forward to.
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2013-05-27, 02:19 PM | [Ignore Me] #4 | ||
First Sergeant
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Actually you might be surprised. It gives the attackers a false sense of security and we've had some incredible last-minute resecures of biolabs since the change. Like I said, it's almost too easy....
Before we had a nice clear target to defend. "PROTECT THE SHIELD GEN!" If the attackers hit hard and fast enough, you couldn't recover. That's the way it should be. |
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2013-05-27, 02:35 PM | [Ignore Me] #5 | ||
Sergeant Major
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The problem is the shields go down waaay too late for it to matter. If you hack the SCU right away you get less than a minute of the defenders being unable to spawn....whoop dee doo.
The shield should probably go down once the defender's influence is drained. The SCU should maybe take a bit longer to overload but once its down the spawn room shileds should also go down and the cap should speed up. Essentialy taking out the SCU should be the final assault. Of course the SCU ara in Tech plants and Amp Stations should be made more defensible to compensate. (the Biolab SCU area is fine as it is.) Last edited by MrMak; 2013-05-27 at 02:37 PM. |
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2013-05-27, 05:39 PM | [Ignore Me] #10 | |||
Staff Sergeant
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Oh yes...the perfect compromise indeed. Perfect . |
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2013-05-27, 07:04 PM | [Ignore Me] #12 | |||
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2013-05-27, 07:18 PM | [Ignore Me] #13 | ||
Staff Sergeant
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Thank you kindly. Yet ultimately it comes to the same thing does it not? Spawn shields go down, only this time with destructible tubes. The only thing this adds, is a ghostly hint of Ye Olde Planetside. Nice touch I'd agree but it adds very little to the flow of battle inside a facility, if indeed you can call it so as of now.
Last edited by CrimsonTemplar; 2013-05-27 at 07:22 PM. |
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