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2013-05-29, 08:00 PM | [Ignore Me] #106 | |||
And cut out the trolling; there's no need for it. Last edited by psijaka; 2013-05-30 at 03:49 AM. |
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2013-05-29, 08:09 PM | [Ignore Me] #107 | |||
Staff Sergeant
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In all seriousness the problem isn't the hex, its the rest of the systems. Ghost capping is encouraged because you get mongo XP for destroying generators & turrets and defending a base is only XP profitable if there are attackers to fight for the passive bonus. Losing territory only matters when you lose enough of it. Vehicles are at their most powerful in small conflicts, and almost useless without a zerg in massive ones. The only thing the lattice does is force bigger battles because actual incentive to do so isn't otherwise there. And that's the real problem. The lattice is better for the map given the current game systems. Arguing that it's unilaterally better than the hex, or even that they've tried to fix the hex and failed (what have they tried? From beta I can only remember they got rid of Auraxium, and they renamed resources) just makes me sad. |
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2013-05-29, 08:56 PM | [Ignore Me] #109 | |||
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2013-05-29, 10:16 PM | [Ignore Me] #110 | ||
Staff Sergeant
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I haven't been keeping in touch much with the MLG part of PS2, and I haven't read most of this thread, so keep that in mind reading this idea. I have heard that the battle islands are going to be made for MLG, though, so what if we kept the lattice (which I do prefer) on normal continents, but had a modified hex on the battle islands? I feel like a smaller place with less overall territories and connections would fit the hex system better, it would give some variety, which is always nice, and maybe the more split up, smaller battles would suit MLG more (I really pay no attention to it, so this is kind of a guess).
Failing that, maybe the hex system could be used for the caves, if something like that ever comes into PS2. |
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2013-05-30, 03:46 AM | [Ignore Me] #111 | |||
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2013-05-30, 06:55 AM | [Ignore Me] #112 | ||
First Lieutenant
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I see a lot of complaints about the lattice, but it really is better than the hex. Besides, most problems in the lattice will be solved with global warfare. Is refinement needed? Absolutely. But everyone should really scream for a global dynamic instead of this "select your map from a terminal" crap. If you yell about this enough, it may cause SOE to prioritize new continents and get them out faster in the future.
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2013-05-30, 08:08 AM | [Ignore Me] #113 | |||
Master Sergeant
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SOE is going to spend months re-doing Amerish to get the "flow" to work with the "lattice". If SOE spent that SAME TIME working on improving HEX instead so things like solo capping bases isn't possible, we'd have TWO systems to learn from catering to two different player bases. And don't come back with "but how will intercontinental lattice work?" Duh, the same way. The Warpgates are linked just like they would be with Lattice, but in between warpgates is Hex instead. |
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2013-05-30, 08:58 AM | [Ignore Me] #115 | ||
Major General
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Could say the same thing about the all the pro-hex people. SOE could have spent time trying to fix the hex. Hell, they might have actually done so behind the scenes doing play-tests with their own dev team. They tried it this way, they tried it that, but something didn't jive with what they saw and so they said, hell, let's try the lattice. Perhaps a dev team member had to spend time building a mock up test lattice to demonstrate how it would work before people on the dev team bought in to the idea. We don't know that. But we do have a lattice now and it does look like the dev team is sticking with it. They have the test data that tells them what works properly and what doesn't. We don't.
EDIT: It would be awesome if they had a chronicle of behind the scene development steps they take. I suppose we might get a story after the game has been out for a while though. Last edited by Crator; 2013-05-30 at 09:00 AM. |
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2013-05-30, 09:31 AM | [Ignore Me] #116 | |||
Private
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2013-05-30, 11:01 AM | [Ignore Me] #117 | |||
Master Sergeant
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Option 1: Spend X man-hours to modify Amerish to Lattice. Hex lovers no longer have any choice, Lattice nor nothing. Some leave, some play until something else similar come out, some play but resent being ignored. Option 2: Spend X man-hours to modify Hex system to work well on Amerish. Hex lovers have a place to play. They get one out of 3 continents. Maybe more in the future, maybe not. Lattice lovers have their place to play too. Why is Option 1 so much better than Option 2? |
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2013-05-30, 11:02 AM | [Ignore Me] #118 | |||
Captain
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How are two different systems in any way beneficial to the game? There was already a thread where someone was pointing out all the logical discontinuities we see already like 'F' for most classes but 'Spacebar' for light assault and blowing up targets but hitting 'E' to blow a gen and what not. Adding 'Capture territory like this on this continent but like THIS on the other' would be very poor game design. NOT to mention AGAIN, the dev time for two different directions. Adding lattice links to bases has been the best answer for improving the hex system. |
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2013-05-30, 11:09 AM | [Ignore Me] #119 | |||
Master Sergeant
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The part that if there are 2 systems, they'd be able to learn more? The Devs are ALREADY going to spend LOTS of man-hours to modify Amerish. If that time was spent specifically on improving Hex to get rid of the irritating issues Hex has, nothing is lost. Going 100% lattice, you stand to lose current players. Are current players going to leave if 1 of 3 continents is not lattice, when they can play on the other 2 if they hate Hex so much? |
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