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Old 2013-05-31, 05:44 AM   [Ignore Me] #16
Shogun
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Re: BFR


hell no.

the ttk in ps1 is perfect. any change will break the weapon balance like it did in ps2
(nc traits being useless compared to the other faction traits)

i wouldn´t mind a fauna in ps1 now, as the game doesn´t stress my computer enough. in ps2 any ai would suck out performance too much.
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Old 2013-06-04, 08:21 PM   [Ignore Me] #17
Figment
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Re: BFR


Originally Posted by Arkaiden View Post
Hmm, then NC shouldn't have been able to take the TR cave and TR shouldn't have been able to take the VS cave with one NC base in it.

Something's fishy.

Edit: Just checked today and the caves are back to where they were a few days ago... wtf?
Cave rotation. 2 active, 2 on standby, 2 hidden. 6 total.

Check the global map and double click the icons for the caves (not the visible maps of the caves on the global map!).
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Old 2013-06-12, 04:09 PM   [Ignore Me] #18
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Re: BFR


Originally Posted by Figment View Post
Cave rotation. 2 active, 2 on standby, 2 hidden. 6 total.

Check the global map and double click the icons for the caves (not the visible maps of the caves on the global map!).
Yea, forgot they hide two of the maps that just went.

Either way, the permanent cavern lock is being a giant pain for VS and I'm seeing less and less bothering to log in.

Would love the caves to get neutraled out so nobody is getting benefits.
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Old 2013-06-13, 04:04 PM   [Ignore Me] #19
Figment
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Re: BFR


Originally Posted by Arkaiden View Post
Yea, forgot they hide two of the maps that just went.

Either way, the permanent cavern lock is being a giant pain for VS and I'm seeing less and less bothering to log in.

Would love the caves to get neutraled out so nobody is getting benefits.
Yeah... :/ Should ask brewko to either make it two for all, or take them all off.
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