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Old 2013-06-15, 12:02 PM   [Ignore Me] #16
Kail
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Re: The LA and Infiltrator Classes Need to be Merged


I would be against this.

While it's true that both infiltrators and LA's abilities are designed to get them behind enemy lines, that's where their similarities end. The play styles are completely different - and if you've never used LA to get behind a group of enemies to kill the medics and/or engineers holding a line of MAXes up, you're really missing out

LA's don't have useful long-range weaponry entirely because that would make them stupid overpowered (imagine a Biolab on the top center pillar with an AR. I already can get plenty of kills with just a carbine). As for the ammo capacity even AR's don't have much over a carbine; and I kind of like that fact that for LA my suit slot is actually an interesting choice - do I take the ammo belt, so I don't need to give up good positions as often just to restock? Do I take flak for mines on back doors? etc etc. As an engineer I feel like anything besides flak is a little pointless, unless you're going utility belt for mines/C4.

As for infiltrators, the most fun I've had on any class recently is getting the bolt-action that can equip a 2x scope. Tried SMG but didn't feel good to me. Between the pistol and 2x bolt action I have close to medium-long range covered.

The only way to make LA/Infil viable is to give them accessories that expand their roles and allow them to actually be good at them, but in order to do that, the classes need to be merged.
Your premise is correct (LA and Infil need more group viability), but your conclusion is wrong.

Last edited by Kail; 2013-06-15 at 12:03 PM.
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Old 2013-06-15, 12:07 PM   [Ignore Me] #17
Ghoest9
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Re: The LA and Infiltrator Classes Need to be Merged


The OP is a clueless noob who should be banned for being useless.


I say this as someone who isnt a clueless noob and essentially only play Light Assault and Infiltrator.
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Old 2013-06-15, 04:43 PM   [Ignore Me] #18
DarkBalths
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Re: The LA and Infiltrator Classes Need to be Merged


Originally Posted by Lucidius View Post
I wouldn't mind the classes being merged with the same functionality saying.

When you equip cloak abilities, you done the infiltration suit. This suit limits what you can equip in your primary weapon slot and utility slot.

When you equip the jetpack abilities, you have the LA armor or an armored infiltration suit. This suit limits what you can equip in your primary slot and utility slot.
So what you're saying is:
"Have two completely different classes, but just give them the same name and pretend they're one class."

I can do the same thing:
"We should merge Medic and Engineer, because they're both support roles. Basically, you can either equip the medical applicator, or the nano-armor tool. However, if you have the med-gun, you can't carry deployable ammo packs. If you have nano-armor tool, you can't have AoE heal."

That's just two different classes! Why would they merge the two when you'd still have to choose between one ability or the other?! Choosing between cloak or jetpack is basically the same as choosing between LA or Inf.
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Old 2013-06-15, 04:45 PM   [Ignore Me] #19
DarkBalths
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Re: The LA and Infiltrator Classes Need to be Merged


Originally Posted by BlaxicanX View Post
the carbine is not a precision weapon
You're not a precise player.
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Old 2013-06-15, 05:13 PM   [Ignore Me] #20
Palerion
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Re: The LA and Infiltrator Classes Need to be Merged


Honestly I would be fine with the classes staying separate. But, the developers should make both classes take their own course as soon as possible.

They need to make a fine line dividing the role of the infiltrator and of the light assault on the battlefield.
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Old 2013-06-15, 10:23 PM   [Ignore Me] #21
camycamera
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Re: The LA and Infiltrator Classes Need to be Merged


Originally Posted by Ghoest9 View Post
The OP is a clueless noob who should be banned for being useless.
that's a bit mean... especially to someone who is reasonably new. don't give our community a bad name, like the official forums (nerf this, nerf that, lattice sucks, etc etc....)
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Old 2013-06-16, 12:54 AM   [Ignore Me] #22
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Re: The LA and Infiltrator Classes Need to be Merged


Originally Posted by BlaxicanX View Post
No, you don't. You simply remove things that unbalance the class and replace them with other things.
Like giving sniper rifles to someone with jet packs or c4 and shotguns to infils.

Originally Posted by BlaxicanX View Post
Also, there's nothing OP about LA having sniper rifles or Infiltrators having shotguns. Guns are ranged weapons, ergo if an Infiltrator uses his jetpack to fly high up to a vantage point and use his sniper rifle, he can be killed by... other people with guns.
Infils had shotguns for a very short period in Beta. It was removed quite quickly. It was VERY OP and those weren't even the pump action shotties.

I've DREAMED about all the places I could snipe from if I had a jet pack and sniper rifle. It would be OP, not as much with the OTT tracers they've put in but still it increases the mobility of that class and the places you can kill from are just silly, then move and kill more.

The other points have been addressed. When I run infil i am constantly running out of sensor darts. Its radar. Radar is knowledge, knowledge is power.

LA's with jet packs can get to places much easier than infils where hacking terminals and turrets get more useful/powerful OR just more annoying. If you don't understand the usefulness of hacking terms and turrets then do more of it and see how useful it can be.

As I pointed out LA's are more mobile when it comes to some aspects like around bases but infils can be places LAs really have a hard time with. As was pointed out tanks blowing up from C4 with no warning at all.

I use all three loadouts on my infil, A LOT. I use 2 on my LA and I hardly play LA. So with this change it would absolutely gimp me. If the game were launched this way I'd be begging for it to be split into two classes... ie just like the comparison saying why not make medic and engie the same class.
*Actually* since I use 1 engie load out most of the time I play engie, and 1 load out when I play medic, I personally would have a much easier time with medic and engie being merged.

Just because some folks would like more added to the class doesn't mean they are useless OR somehow have the same limited roll.

Last edited by Wahooo; 2013-06-16 at 12:59 AM.
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Old 2013-06-16, 08:36 AM   [Ignore Me] #23
Ghoest9
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Re: The LA and Infiltrator Classes Need to be Merged


Originally Posted by camycamera View Post
that's a bit mean... especially to someone who is reasonably new. don't give our community a bad name, like the official forums (nerf this, nerf that, lattice sucks, etc etc....)

No is was quite appropriate.

I wouldnt ay that to a new player who was asking a question or misunderstood something nor would I say it if they made a reasonable suggestion.
But if someone is going to suggest wholesale changes in the game about something they clearly dont have a good handle on then they deserved to be called out.
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Old 2013-06-16, 09:22 AM   [Ignore Me] #24
Ghoest9
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Re: The LA and Infiltrator Classes Need to be Merged


Originally Posted by Wahooo View Post
Just because some folks would like more added to the class doesn't mean they are useless OR somehow have the same limited roll.
No the problem is that the suggestion makes no sense in the context of the game and shows that the guy making the suggestion simply knows nothing about playing the classes.


I would love using a sniper rirfle on a LA - but it would be far more powerful than a sniper rifle on an inf.
And we all know that using shot gun on a Inf is a no go.

If LA could drop AP mines they would be even better attower humping.
If Inf could carry C4 they would be more effective.
Maybe these 2 changes would be fine but they significantly change the game.

And of course cloaks and JJ couldnt go together.




It would have been great if the game had originally been designed to be class free - but it wasnt. And mixing the classes together now would serve no purpose except to make more powerful classes.
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Old 2013-06-16, 10:05 AM   [Ignore Me] #25
Plaqueis
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Re: The LA and Infiltrator Classes Need to be Merged


I only read the title.. bolt-action with scope, cloak AND jetpack to get you in trees and other unexpected places to snipe from? YES PLEASE!

Last edited by Plaqueis; 2013-06-16 at 11:03 AM.
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Old 2013-06-16, 10:36 AM   [Ignore Me] #26
Whiteagle
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Re: The LA and Infiltrator Classes Need to be Merged


Originally Posted by KesTro View Post
I only hope that they scrap that dualwielding idea on LA and go with something more.. useful rather than flashy. A screaming eagle of a jetpack is flashy enough.
Actually, Duel-Wielding would be rather useful for close-ranged suppression fire, with the resultant huge Cone-of-fire from the removal of Aim-down-sights allowing you to deny larger swaths of ground from safe angles...

...Still, I'm more for Duel Wielding simply to excuse giving the Light Assault the ability to carry two Pistols.

Originally Posted by Palerion View Post
Honestly I would be fine with the classes staying separate. But, the developers should make both classes take their own course as soon as possible.

They need to make a fine line dividing the role of the infiltrator and of the light assault on the battlefield.
True enough...
Probably the biggest issue is that an Infiltrator's largest group contribution, Hacking, has only a few applications to use it on.

A few well thought out Hacks can turn the tide of a Battle, but there are so few things TO Hack that it doesn't justify bringing more then a handful of Infiltrators to any battle.

Hackable Shield Doors are one thing we've tossed around, and I really think Vehicle Hijacking should be a higher end benefit of the Hacking Certification line.
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Old 2013-06-16, 03:11 PM   [Ignore Me] #27
Captain1nsaneo
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Re: The LA and Infiltrator Classes Need to be Merged


Originally Posted by Whiteagle View Post
Actually, Duel-Wielding would be rather useful for close-ranged suppression fire, with the resultant huge Cone-of-fire from the removal of Aim-down-sights allowing you to deny larger swaths of ground from safe angles...

...Still, I'm more for Duel Wielding simply to excuse giving the Light Assault the ability to carry two Pistols.
Akimbo craps on balance more often than not. If you allow it in you have to balance around players having two of them rather than 1 which hurts the players that can't akimbo. The CoF increase wouldn't matter because the range would be so short.

Also things don't have to be effective to be fun. Killing people with a weak weapon isn't effective but pulling it off is fun. Infil and LA both need work, the devs have said this before and I know that both have been on the road map at points so this issue has been acknowledged. Always good to throw around ideas though, could add an IFF tag rifle to infils that doesn't do damage but adds the target to radar for a long duration even when they're out of sight.
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Last edited by Captain1nsaneo; 2013-06-16 at 03:13 PM.
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Old 2013-06-16, 04:08 PM   [Ignore Me] #28
Rolfski
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Re: The LA and Infiltrator Classes Need to be Merged


I post my reasons against it here. In short: Too powerful.
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Old 2013-06-16, 10:24 PM   [Ignore Me] #29
OCNSethy
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Re: The LA and Infiltrator Classes Need to be Merged


I cant say Im agreeing with the OPs suggestions. I would like to see what SOE has planned for the Infiltrator and LA first but if this got legs, I suggest there would be a god-aweful outcry.

BTW Ghoest... can you try and be a little nicer... your so angry these days.
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Old 2013-06-16, 10:47 PM   [Ignore Me] #30
Palerion
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Re: The LA and Infiltrator Classes Need to be Merged


Originally Posted by OCNSethy View Post
I cant say Im agreeing with the OPs suggestions. I would like to see what SOE has planned for the Infiltrator and LA first but if this got legs, I suggest there would be a god-aweful outcry.

BTW Ghoest... can you try and be a little nicer... your so angry these days.
Wish they would come out and tell us what they have planned for the classes already.
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