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2013-06-15, 05:07 PM | [Ignore Me] #31 | |||
Corporal
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This whole NO SPAWN, NO TANK, NO AIR artificial bubble stuff is total BS. Its a COMBINED ARMS GAME FFS! So now we have to know exactly what is restricted at EVERY base because if we pull a tank for a NO TANK base we just blew an assload of resources. I do not welcome additions like these. They break immersion and frankly stretch the boundaries of good game design. "Oh we can't figure out how to balance these forces so we will make magic force fields that fix the problem for us." NO that is bullshit and frankly lazy ass design. If I want to drive a damn tank or airplane or whatever 24/7 that should be a viable play option. WE ALREADY HAVE DAMN BIOLABS that restrict this stuff. Why does every base have to be a biolab? More endless teleporter spawn camping? yay, what fun. Shotguns, yeah they needed nerfing. But I feel bad for NC MAXES and I'm a TR regular. Can we throw them a bone and give them 1 non shotgun weapon PLEASE! The ZOEs are stupid good, The TR is extremely playable, the NC is laughable at 20+ yards. |
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2013-06-15, 05:13 PM | [Ignore Me] #32 | |||
Corporal
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2013-06-15, 09:00 PM | [Ignore Me] #33 | |||||
Sergeant
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Resources are currently practically meaningless. Those with Resource Boosts should get some benefit from them.
I can definitely see that being an issue for folks who put a lot of CP into the acquisition timer, though.
What are you talking about...? |
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2013-06-16, 12:50 AM | [Ignore Me] #35 | |||
Contributor Lieutenant Colonel
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2013-06-16, 03:51 AM | [Ignore Me] #36 | |||
First Sergeant
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2013-06-16, 10:55 AM | [Ignore Me] #38 | ||
*Flak
Bursters will be getting an accuracy penalty when moving and COF bloom is being added over sustained fire. The goal with this change is keep them just as effective at near range while dropping their effectiveness at extreme ranges (300+ meters). Skyguards will be getting a projectile speed increase and other stat changes to make them better at range.* not too sure about this one. the skyguard needs looking at yes as the accuracy is a joke and if the aircraft isnt sat on top of you you cant hit it. bursters on the other had being made less effective is good and bad. they are AA, ANTI AIRCRAFT which means things that fly which = high up some times. the effective distance should not be lowered. 300m is not extreme when in a jet tbh. have to see how it plays but damage reduction was all the bursters needed imo. and lighting needs accuracy over distance. rest seems ok, vehicle cost are another thing we will have to see when live.
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2013-06-16, 01:34 PM | [Ignore Me] #41 | |||
Lieutenant Colonel
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Im not saying shotguns needed a nerf, but are awesome currently in a good deal of combat. C4 is not an I win button against vehicles, for various reasons many attempted uses of it dont kill the target. Plus its also uses against infantry and gun emplacments frequently. Also good drivers get a lot more kills per resource point than good c4 users.
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Wherever you went - Here you are. |
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2013-06-16, 02:08 PM | [Ignore Me] #42 | ||
Second Lieutenant
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I'm alright with these changes. I'm in agreeance with another guy in here about the shotgun changes though. If this hits the NC MAX that'll make for what, 5 nerfs? If that's the case I've no problems getting spiteful and rooting for the ZOE cooldown to make it in. Hell let's hit the TR while we're at it and give them slower turning when they're locked down.
/rage |
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2013-06-16, 02:41 PM | [Ignore Me] #43 | |||
Major
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It looks like NC MAXes are getting another nerf. Bullshit if you ask me. Ghoest9- I know how shotguns are deadly in buildings and they should be good in CQC. That is kinda their only place to be good at the cost of being bad in all else. What is the point of a shotgun if it can't do crap but when hugging the guy? That fact alone lets me fight off shotgun users all the time when both attacking and defending. I do not hug people, they smell bad and are sticky. The only time I get close enough to someone for shotguns to be a real danger is if I was stupid enough to rush in without thinking, waiting for backup, or sneaking around knifing snipers. Iv lost count the number of times I heard someone fire a shotgun at me and I was able to squirm enough to live, even after taking pellets to the ass. It's like hamburger meat back there. I fear SMGs more than shotguns. |
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2013-06-16, 04:04 PM | [Ignore Me] #45 | |||
Staff Sergeant
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I absolutely hate playing on low-pop hours just because of this; not only are the enemy outnumbering me 2:1, but not getting all the weapons needed (usually grenades, mines, c4) to fight the horde usually just makes me log off, making the population imbalance worse. |
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