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2013-06-20, 12:39 PM | [Ignore Me] #32 | ||
ok, the airfarmer spasmoids got what they whined for.
let´s try another thing now: nerf c4. a light assault should not be able to kill a sunderer faster than any vehicle. same balance issue like max <=> skyguard obviously was. so nerf c4. also killing an aircraft now requires hordes of players, while any other vehicle can be instagibbed by one soldier alone. balance between different units is screwed to oblivion.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-06-20, 01:38 PM | [Ignore Me] #33 | ||
Staff Sergeant
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Had it pointed out to me by an Outfit 'mate that we now need an "enemy" minefield in VR to test out the Engineer's EOD option and it would also work for a testing ground for vehicular Mineguard upgrades.....
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2013-06-20, 02:01 PM | [Ignore Me] #34 | ||
Major
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Anyone else feel that engineers will end up getting killed by mines more often now?
I can see it now. Engineer runs over to a mine to disable it. Ally sees engineer run over to the mine, but wants EXP too. Ally shoots mine to destroy it... killing the engineer. Now people will watch engineers to see if they can steal the mine exp for destroying it. |
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2013-06-20, 02:56 PM | [Ignore Me] #37 | |||
Sergeant Major
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I guess you can still broadly compare kills across different characters... but deaths and k/d don't really mean anything anymore... other than reflecting who has a pocket rezzer, etc.. I'll just keep playing the way I've been and use the stats as my personal measuring tool. |
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2013-06-20, 04:52 PM | [Ignore Me] #39 | ||
Private
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Forsaken: Spoken like a true newb, congrats. The fact that you throw the term flyboy around in a demeaning manner should have given me the que to ignore you.
Never participating in this garbage forum again, cry more plz - ended |
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2013-06-20, 07:14 PM | [Ignore Me] #45 | |||
Major
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...but 2 C4's cant even kill a sundy. and when there is a sundy, there is an engineer. the only way we could kill a sundy is if it had been damaged before hand. |
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