News: PlanetSide 2 Game Update 11 Patch Notes - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Where's the HART Pilot cert?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-06-20, 12:17 PM   [Ignore Me] #31
Kalee J
Sergeant
 
Kalee J's Avatar
 
Re: PlanetSide 2 Game Update 11 Patch Notes


I'll give it time to play out, but I hope we don't return to AirSide 2 like in the first months. I did not enjoy it.
Kalee J is offline  
Reply With Quote
Old 2013-06-20, 12:39 PM   [Ignore Me] #32
Shogun
Contributor
General
 
Shogun's Avatar
 
Re: PlanetSide 2 Game Update 11 Patch Notes


ok, the airfarmer spasmoids got what they whined for.

let´s try another thing now:

nerf c4. a light assault should not be able to kill a sunderer faster than any vehicle.

same balance issue like max <=> skyguard obviously was.

so nerf c4.

also killing an aircraft now requires hordes of players, while any other vehicle can be instagibbed by one soldier alone.
balance between different units is screwed to oblivion.
__________________
***********************official bittervet*********************

stand tall, fight bold, wear blue and gold!
Shogun is offline  
Reply With Quote
Old 2013-06-20, 01:38 PM   [Ignore Me] #33
PurpleOtter
Staff Sergeant
 
PurpleOtter's Avatar
 
Re: PlanetSide 2 Game Update 11 Patch Notes


Had it pointed out to me by an Outfit 'mate that we now need an "enemy" minefield in VR to test out the Engineer's EOD option and it would also work for a testing ground for vehicular Mineguard upgrades.....
PurpleOtter is offline  
Reply With Quote
Old 2013-06-20, 02:01 PM   [Ignore Me] #34
Dragonskin
Major
 
Re: PlanetSide 2 Game Update 11 Patch Notes


Anyone else feel that engineers will end up getting killed by mines more often now?

I can see it now. Engineer runs over to a mine to disable it. Ally sees engineer run over to the mine, but wants EXP too. Ally shoots mine to destroy it... killing the engineer.

Now people will watch engineers to see if they can steal the mine exp for destroying it.
Dragonskin is offline  
Reply With Quote
Old 2013-06-20, 02:38 PM   [Ignore Me] #35
Roderick
Corporal
 
Re: PlanetSide 2 Game Update 11 Patch Notes


My mine! No, my mine. I called it first!! *blammo*
__________________
Roderick is offline  
Reply With Quote
Old 2013-06-20, 02:43 PM   [Ignore Me] #36
NewSith
Contributor
Brigadier General
 
NewSith's Avatar
 
Re: PlanetSide 2 Game Update 11 Patch Notes


Finally, a way to pull mines out from under a Sunderer without destroying it!

And gunner heading. Probably two of the best notes of the entire list.
__________________

Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2013-06-20 at 02:46 PM.
NewSith is offline  
Reply With Quote
Old 2013-06-20, 02:56 PM   [Ignore Me] #37
typhaon
Sergeant Major
 
Re: PlanetSide 2 Game Update 11 Patch Notes


Originally Posted by Canaris View Post
this one has me the most worried over effecting game play, stat whores rejoice, all others weep!
Was anyone even asking for this?

I guess you can still broadly compare kills across different characters... but deaths and k/d don't really mean anything anymore... other than reflecting who has a pocket rezzer, etc..

I'll just keep playing the way I've been and use the stats as my personal measuring tool.
typhaon is offline  
Reply With Quote
Old 2013-06-20, 03:02 PM   [Ignore Me] #38
typhaon
Sergeant Major
 
Re: PlanetSide 2 Game Update 11 Patch Notes


And though this is probably going to be deserving of a separate thread...

The JH changes suck.
The NC MAX weapon changes suck.
typhaon is offline  
Reply With Quote
Old 2013-06-20, 04:52 PM   [Ignore Me] #39
mEtHiCaL
Private
 
mEtHiCaL's Avatar
 
Thumbs down Re: PlanetSide 2 Game Update 11 Patch Notes


Forsaken: Spoken like a true newb, congrats. The fact that you throw the term flyboy around in a demeaning manner should have given me the que to ignore you.

Never participating in this garbage forum again, cry more plz - ended
mEtHiCaL is offline  
Reply With Quote
Old 2013-06-20, 05:18 PM   [Ignore Me] #40
maradine
Contributor
Lieutenant Colonel
 
maradine's Avatar
 
Re: PlanetSide 2 Game Update 11 Patch Notes


"Cue." And then you demean him by calling him a "newb". Hell of a 4th post to go out on, though! Ciao!

Typhaon, what's wrong with the JH changes?
maradine is offline  
Reply With Quote
Old 2013-06-20, 05:27 PM   [Ignore Me] #41
Dragonskin
Major
 
Re: PlanetSide 2 Game Update 11 Patch Notes


Originally Posted by maradine View Post
Typhaon, what's wrong with the JH changes?
I want to know this too. How could they make it worse?
Dragonskin is offline  
Reply With Quote
Old 2013-06-20, 06:37 PM   [Ignore Me] #42
PurpleOtter
Staff Sergeant
 
PurpleOtter's Avatar
 
Re: PlanetSide 2 Game Update 11 Patch Notes


Originally Posted by Dragonskin View Post
I want to know this too. How could they make it worse?

Change it to only fire paintball ammo. SOE intends it to be used to temporarily blind enemy MAX's by occluding their vision..requires an Engineer with a paper towel and Windex to clean it off....
PurpleOtter is offline  
Reply With Quote
Old 2013-06-20, 07:10 PM   [Ignore Me] #43
Whiteagle
Major
 
Whiteagle's Avatar
 
Re: PlanetSide 2 Game Update 11 Patch Notes


Welp, game is pretty much unplayable now that you can't even hold onto a Continent...

...Not to mention we've returned to Airside with shitty Skyguards that can't actually HIT anything without MILES of lead.
Whiteagle is offline  
Reply With Quote
Old 2013-06-20, 07:11 PM   [Ignore Me] #44
camycamera
Major
 
camycamera's Avatar
 
Re: PlanetSide 2 Game Update 11 Patch Notes


i dont really have much problems with AA, but burster MAXes are annoying. good update
camycamera is offline  
Reply With Quote
Old 2013-06-20, 07:14 PM   [Ignore Me] #45
camycamera
Major
 
camycamera's Avatar
 
Re: PlanetSide 2 Game Update 11 Patch Notes


Originally Posted by Shogun View Post
ok, the airfarmer spasmoids got what they whined for.

let´s try another thing now:

nerf c4. a light assault should not be able to kill a sunderer faster than any vehicle.

same balance issue like max <=> skyguard obviously was.

so nerf c4.

also killing an aircraft now requires hordes of players, while any other vehicle can be instagibbed by one soldier alone.
balance between different units is screwed to oblivion.

...but 2 C4's cant even kill a sundy. and when there is a sundy, there is an engineer.

the only way we could kill a sundy is if it had been damaged before hand.
camycamera is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:48 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.