Re: new alerts are boring
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Here's the problem with the alert system as I see it. It gives an objective, and nothing else in the game matters at that point. Sure there are resources to be gained, but since resources aren't important you cant cut off important defenses via other means other than rushing the same point.
Can these objectives work? I think so, but not unless there is a viable metagame that gives meaning to individual territories outside of the alert territories. This goes for continent capping alerts as well.
For instance, lets say you have a tech plant alert. You could just keep rushing head long into each other, or you could have it so that biolabs are the only facilities to generate infantry resources (and surrounding territories). Rather than one meaningless siege why not cut off the camping factions resources by attacking the biolabs.
What does this do? it forces the camping team to leave the biolab and defend the tech plants if they want to continue using Maxes. It spreads out the action and creates a form of "sub objectives."
Right now every base generates resources, and they should, but I still think there should be a regional hub for resources to be collected so that resources can be cut off. I am not advocating using ANTs etc. I think thats boring, but outposts need to be connected to the main bases (bios, techs, and amps) and each one generates one type of resource - and that base must be connected to the warp gate.
At the very least, main bases need to account for the bulk of the resources and outposts just a trickle. This at least would make it so that outposts are necessary to connect to the base, but bases are very important and that makes defense easier since you mainly need to focus on ~9 bases per continent rather than every single one. However, it increases defensibility to hold the outposts surrounding the base since the lattice makes it so they cant back cap on you.
Alerts should be side objectives, not THE objective. I like that it gives at least one objective to the game, but at this point it seems like everything in between the alerts is "warm up" time.
Its sad that SOE keeps bumping a resource overhaul, when IMO its the most important thing this game needs!
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