Weapon Concept: Malice H-AVR - PlanetSide Universe
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Old 2013-07-01, 06:42 AM   [Ignore Me] #1
Zulthus
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Weapon Concept: Malice H-AVR




Think of it as a common pool Lancer-type weapon. Inspired by Pilum from 2142
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Old 2013-07-01, 07:02 AM   [Ignore Me] #2
Canaris
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Re: Weapon Concept: Malice H-AVR


kewl looking but that font must die!
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Old 2013-07-01, 07:05 AM   [Ignore Me] #3
Zulthus
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Re: Weapon Concept: Malice H-AVR


Originally Posted by Canaris View Post
kewl looking but that font must die!
I'm trying to find a good font to stick with, looks like my last renders were fine :/
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Old 2013-07-01, 07:18 AM   [Ignore Me] #4
Shamrock
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Smile Re: Weapon Concept: Malice H-AVR


Nice work
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Old 2013-07-01, 07:38 AM   [Ignore Me] #5
CrimsonTemplar
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Re: Weapon Concept: Malice H-AVR


Swanky looking. Reminds me distantly of the Lascannon from 40k. Would like to see this in game.
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Old 2013-07-01, 08:30 AM   [Ignore Me] #6
Rolfski
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Re: Weapon Concept: Malice H-AVR


Cool concept but there aren't many ways in the current game to deploy this thing.
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Old 2013-07-01, 11:06 AM   [Ignore Me] #7
Dragonskin
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Re: Weapon Concept: Malice H-AVR


I think it would be cool if it was an infiltrator weapon. Technically .50 and higher caliber weapons are classified as Anti-Material weapons and the infiltrator lacks weaponary to deal with vehicles at all. I've been hoping that infiltrators would get a weapon that could deal damage to vehicles from range. They don't need rocket launcher damage levels, but something where infiltrators could plink away armor from range.. maybe even have different ammo types for different roles. Explosive rounds to kill turrets faster. Armor-piercing core rounds to combat armored vehicles. Incendiary rounds for taking out maxes or something.

Here is the real life information on the subject.
http://en.wikipedia.org/wiki/Anti-materiel_rifle

Anyway, MAG for the PS3 had .50 cal weapons that could damage vehicles and turrets. It was nice for snipers to have other targets besides squishies that they could help their team kill. I think giving infiltrators more options on targets could make the sniper infiltrator more enjoyable.
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Old 2013-07-01, 11:22 AM   [Ignore Me] #8
ergie
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Re: Weapon Concept: Malice H-AVR


The words H-AVR brought me here...
If SOE give us something like this (good work btw), I'll switch to the faction owning it inmediatly
Long live PILUM!!
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Old 2013-07-01, 01:20 PM   [Ignore Me] #9
Palerion
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Re: Weapon Concept: Malice H-AVR


I would like something like the Pilum from 2142 for infiltrators. Loved that game.
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Old 2013-07-03, 04:42 AM   [Ignore Me] #10
Dodgy Commando
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Re: Weapon Concept: Malice H-AVR


Heavily inspired by the Pilum, I'd say

Not that that's a bad thing. Very nice job.

However, my only concern would be the risk of OHK on infantry? Especially if the projectile velocity is very fast. I guess you could give it some dispersion, enough to avoid cheap use on infantry, but not too much that you can't hit a tank.

I like the deploy mechanic also, but then wouldn't it be more logical to mount it on a MAX? Not sure they would need such a weapon, I do like the idea of having this for Infantry (including having it as an anti-material option for Infiltrators).

Just my concerns. I like it a lot, otherwise.
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