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2013-07-01, 05:03 PM | [Ignore Me] #1 | ||
Contributor PlanetSide 2
Associate Programmer |
With GU13 coming up really soon, I figured I'd give you guys a small peek into what's going to happen with it. I told Hamma at MLG I would give him the scoop on what I was working on, so here it is:
Imagine you're a pilot and you're gunning down a rival pilot. To your dismay, you see your victim hop out and fall to his death, robbing you of the satisfaction of killing him, but more importantly, the kill xp. With the new changes, these dishonorable pilots will be no more. Such a move will grant you the kill and the XP. It will keep track of the last enemy to do damage to them, and will grant it if a suicide happens within X seconds. (X to be determined by design and is not up to me.) This also applies to infantry and logging off. Shoot a guy and then he jumps off a cliff? XP and a kill for you. Check Cub Foods Ad and Dollar General Ad. Pilot logs off after taking damage? XP and a kill for you. See you in the skies, Muldoon |
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2013-07-01, 05:15 PM | [Ignore Me] #4 | ||
I was wondering why I was hearing thunder on a clear day. T'was Jenny proclaiming her victory over bailers!
Good on you, Alex
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-07-01, 05:28 PM | [Ignore Me] #8 | ||
Captain
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Finally!
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-07-01, 05:32 PM | [Ignore Me] #9 | ||
Major
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I wonder how long it will take for this to time out. Couldn't an ESF AB up in the air and then bail to lengthen out how long it will take to hit the ground? If the timer isn't long enough then bail outs might still be doable, though skeet shooting might become a new skill for fly-boys if that happens.
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2013-07-01, 05:52 PM | [Ignore Me] #14 | ||
Colonel
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There goes the entire Chinese playerbase.
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Bagger 288 |
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