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PSU: I can't run that Solitaire thing, but will PS be ok?
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2013-07-05, 05:34 PM | [Ignore Me] #1 | ||
Private
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I can't think of a more deserving game for the amazing revolutionary Oculus Rift, I tried it at one show and it is a complete game changer(consumer version will have much higher resolution).
P.S. Can you run Planetside 2 at 60fps,1920*1200 and maxed settings on a GTX 780? |
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2013-07-06, 01:12 AM | [Ignore Me] #4 | ||
Lieutenant General
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Probly just not much interest, or it hasn't even been up 12 hours, or it's a holiday weekend where less people are on forums.
Of course it would be nice if PS2 supported it, but I don't see it realistically happening |
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2013-07-06, 02:44 AM | [Ignore Me] #6 | ||
Captain
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We have a topic about it, the planetside 2 have a oculus rift develop kit with then.
They are going to add the support on it, it is just a matter of time. But like I said on the original topic, we dont even support ANY type of joysticks in the game... But maybe with the ps-4 version we will support a ps-4 controler on the PC, just maybe.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-07-06, 03:16 AM | [Ignore Me] #7 | ||
It's a gamechanger, but I wouldn't count on support for it any time soon. There are a number of reasons for this -
We'll get there, but I'd put money you won't see support in 2013. Any game not in the initial launch set, such as Fallout 3, is using Vireio to hack in support. It's somewhat of an art to get working effectively - not consumer-ready. True support requires work from the original developer. Last edited by maradine; 2013-07-06 at 03:21 AM. |
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2013-07-06, 06:09 AM | [Ignore Me] #8 | |||
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Also is the value for ultra settings 4 or 5? It would be nice if ultra settings would be an option in ingame menu. Last edited by Kalderyn; 2013-07-06 at 06:12 AM. |
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2013-07-06, 06:15 AM | [Ignore Me] #9 | ||
Second Lieutenant
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just throwing this out here
and this tweet https://twitter.com/mhigby/status/23...465024(reminds me of when smed was talking about the ps4, we know where that ended up so yeah ) |
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2013-07-06, 08:54 AM | [Ignore Me] #10 | ||
Master Sergeant
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http://www.planetside-universe.com/s...ghlight=oculus
http://www.planetside-universe.com/s...ghlight=oculus http://www.planetside-universe.com/s...ghlight=oculus (You should probably use the search feature in the future) |
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2013-07-06, 11:40 AM | [Ignore Me] #11 | ||
That's certainly good news, though he's looking at the only place freelook has already been implemented. He's also playing in 1280x800.
Not everyone can - it's a valid UI design question. Not a gamebreaker, certainly. Just something they have to consider. Last edited by maradine; 2013-07-06 at 11:42 AM. |
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2013-07-06, 11:34 PM | [Ignore Me] #12 | ||
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Watch this video in full HD, full screen and just imagine how it would look like with Oculus Rift!
I would fly in this all day long! Btw, what is it about Planetside 2 engine that it makes it to have the best environmental lighting I ever saw? Last edited by Kalderyn; 2013-07-06 at 11:36 PM. |
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2013-07-07, 12:59 PM | [Ignore Me] #13 | ||
I get headaches after about an hour of Rifting, so all day isn't going to happen. Part of that is the modest resolution of the devkit, but a large part is blasting your corneas with light from so close for so long. I hope it gets better with successive revs and better quality optical cups.
For the record, flight is beautiful from inside the Rift, even at bad resolution. Marry it to an actual sim with a real control set and you'll never go back. |
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