When/why did health meters change? - PlanetSide Universe
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Old 2013-07-11, 03:09 PM   [Ignore Me] #1
blashyrk
Corporal
 
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When/why did health meters change?


I recall not so long ago that when spotting a target you'd get a health bar below their name. This applied to both vehicles and infantry.
After some patch/hotfix/game update this has changed, I'm curious - when did this happen, and why? The health meters now show at point blank ranges only.
I agree that, in theory, this promotes more skill based playing as you have to look for smoke/fire on vehicles to estimate their armor levels, but it's currently kinda bugged (I sometimes fire 5-10 Hailstorm bullets onto a Mossie that's seemingly undamaged and destroy it), or maybe this bug only happens to me?
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Old 2013-07-11, 03:53 PM   [Ignore Me] #2
Bocheezu
Master Sergeant
 
Re: When/why did health meters change?


Happened a couple game updates ago. SOE probably changed it so they can add an advanced targeting-type implant and charge you to use it.
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Old 2013-07-11, 03:59 PM   [Ignore Me] #3
EvilNinjadude
Second Lieutenant
 
Re: When/why did health meters change?


Yeah, been added fairly recently to stop you from accurately seeing which enemies are hurt, and how much, and at insane ranges too. Feature not bug, happens to everyone.

Speculation says it'll come back as an implant, maybe.
EDIT: Ninja'd.
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Old 2013-07-11, 04:56 PM   [Ignore Me] #4
Ghoest9
Lieutenant Colonel
 
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Re: When/why did health meters change?


The removal of existing functionality so it can be added again latter as a feature.
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Old 2013-07-11, 05:29 PM   [Ignore Me] #5
SternLX
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Re: When/why did health meters change?


Actually it was done to help performance of the game client. Reduces the clutter on screen. It's there still but only rendered really up close.
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Old 2013-07-11, 05:57 PM   [Ignore Me] #6
Ghodere
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Re: When/why did health meters change?


You might say "it's been removed so they can make us pay dosh to get it back," but the reality is that implants (if handled correctly) are a good thing because they provide specialization and opportunity cost, which PS2 desperately needs (Rotary/Pods, LMG/RL, etc.)
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Old 2013-07-11, 06:55 PM   [Ignore Me] #7
AuntLou
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Re: When/why did health meters change?


Originally Posted by Ghodere View Post
You might say "it's been removed so they can make us pay dosh to get it back," but the reality is that implants (if handled correctly) are a good thing because they provide specialization and opportunity cost, which PS2 desperately needs (Rotary/Pods, LMG/RL, etc.)
Agreed, it's a good thing.
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Old 2013-07-12, 03:54 AM   [Ignore Me] #8
bpostal
Contributor
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Re: When/why did health meters change?


Because Nanites.

Also because of the above posts ^^^
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Old 2013-07-12, 10:30 PM   [Ignore Me] #9
Van Dax
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Re: When/why did health meters change?


Lancer nerf
/conspiracy
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