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Old 2013-08-10, 12:35 AM   [Ignore Me] #1
Hamma
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Game Update 14 August 12


All servers will come down at 6:00 AM PDT (3:00 PM CEST) for Game Update 14.

Downtime Start: 6 AM on Monday morning

Downtime ETA: 90 minutes

http://wiki.planetside-universe.com/...4_(2013/08/12)

https://forums.station.sony.com/ps2/...m-cest.145926/

Similar to the patch that went out on PTS earlier this week.
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Old 2013-08-10, 12:36 AM   [Ignore Me] #2
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Re: Game Update 14 August 12


Wow, it's fucking nothing (again).
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Old 2013-08-10, 12:38 AM   [Ignore Me] #3
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Re: Game Update 14 August 12


Constructive, good post.
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Old 2013-08-10, 12:41 AM   [Ignore Me] #4
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Re: Game Update 14 August 12


Looks like a lot of QoL to me - thumbs up.
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Old 2013-08-10, 03:45 AM   [Ignore Me] #5
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Re: Game Update 14 August 12


I can finally stop telling my gunners to not save ammo with my vulcan/walker.
They all think I have almost no ammo, while I got more 1.000 after the end of the display number! The worst part is with the vulcan: 60/080, the gunner almost always think he just have one more mag to go.
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Old 2013-08-10, 04:03 AM   [Ignore Me] #6
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Re: Game Update 14 August 12


Originally Posted by Falcon_br View Post
I can finally stop telling my gunners to not save ammo with my vulcan/walker.
They all think I have almost no ammo, while I got more 1.000 after the end of the display number! The worst part is with the vulcan: 60/080, the gunner almost always think he just have one more mag to go.
Damn that was quite the oversight. Glad that's getting fixed.
Can drivers see how much ammo the secondary has left? I can't remember. That would be a good QOL upgrade. Also on Libbys and the like. Good for a quick look when you don't have microphone communication.
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Old 2013-08-10, 05:51 AM   [Ignore Me] #7
camycamera
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Re: Game Update 14 August 12


awww, that ain't a GU, that's just some hotfix.
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Old 2013-08-10, 08:06 AM   [Ignore Me] #8
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Re: Game Update 14 August 12


Yall kidding? I've been asking for the ability to choose your loadouts/classes with keys since GU2! I'm pretty stoked for that alone everything else is fluff.
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Old 2013-08-10, 08:47 AM   [Ignore Me] #9
hashish
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Re: Game Update 14 August 12


Yea im quite disappointed.. again

No Amerish Lattice..

No new continent (Hossin)..

No new ESF weapons..

Just a bunch of bug fixed that should have been implemented on a weekly basis.. :/
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Old 2013-08-10, 10:54 AM   [Ignore Me] #10
Rumblepit
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Re: Game Update 14 August 12


OMG..... they are going to give me the option to carry more av nades? I like it...
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Old 2013-08-10, 11:11 AM   [Ignore Me] #11
phungus
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Re: Game Update 14 August 12


Originally Posted by hashish View Post
Yea im quite disappointed.. again

No Amerish Lattice..

No new continent (Hossin)..

No new ESF weapons..

Just a bunch of bug fixed that should have been implemented on a weekly basis.. :/
I've never understood this mentality.

This is the list of items the developers are comfortable with releasing. If they were pressured to add more features they'd just be bugged and/or poorly implemented... Also this list of items is a good list of stuff, all solid improvements and it's always nice to see bug fixes.

I would have liked it if the ESF weapons came out with this update, but they aren't ready yet. No reason to be disapointed.
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Old 2013-08-10, 11:16 AM   [Ignore Me] #12
phungus
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Re: Game Update 14 August 12


I have a question regarding the player studio:

So I have Maya and 3d studio Max. What type of files should I be creating if I want to create art assets? If I designed a 2 man air vehicle (think aerial harrasser) that looked cool would it stand any chance of becoming used, or is the studio only for infantry art assets?

Relatedly is C++ code also worthy of submission? We don't have access to the API, but there are some things, like player spawning, that the basics could be written down and 90% of the functionality could be coded without it. Would these be worth our time to work on?
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Old 2013-08-10, 11:24 AM   [Ignore Me] #13
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Re: Game Update 14 August 12


Originally Posted by phungus View Post
I have a question regarding the player studio:

So I have Maya and 3d studio Max. What type of files should I be creating if I want to create art assets? If I designed a 2 man air vehicle (think aerial harrasser) that looked cool would it stand any chance of becoming used, or is the studio only for infantry art assets?

Relatedly is C++ code also worthy of submission? We don't have access to the API, but there are some things, like player spawning, that the basics could be written down and 90% of the functionality could be coded without it. Would these be worth our time to work on?
https://forums.station.sony.com/playerstudio/index.php

Post your Player Studio related questions there.
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Old 2013-08-10, 02:05 PM   [Ignore Me] #14
maradine
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Re: Game Update 14 August 12


Originally Posted by phungus View Post
I have a question regarding the player studio:

So I have Maya and 3d studio Max. What type of files should I be creating if I want to create art assets? If I designed a 2 man air vehicle (think aerial harrasser) that looked cool would it stand any chance of becoming used, or is the studio only for infantry art assets?

Relatedly is C++ code also worthy of submission? We don't have access to the API, but there are some things, like player spawning, that the basics could be written down and 90% of the functionality could be coded without it. Would these be worth our time to work on?
Also, TGA textures, and OBJ objects. All of the submission guidelines are here.

https://www.planetside2.com/player-studio/get-started
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Old 2013-08-10, 03:34 PM   [Ignore Me] #15
Aaron
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Re: Game Update 14 August 12


Originally Posted by KesTro View Post
Yall kidding? I've been asking for the ability to choose your loadouts/classes with keys since GU2! I'm pretty stoked for that alone everything else is fluff.
Wait, you mean they're adding loadout hotkeys? Is it this patch, because I don't see it in the notes.
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