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2013-09-12, 12:49 PM | [Ignore Me] #49 | ||
Staff Sergeant
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The second round should have been reset at 16 and should NOT have been left up to the leaders to decide. "Cause my guys are going to rage quit" is no reason to not run the match fairly. How do you not realize that the points you gained were because the hard sunderer was destroyed? I personally wouldn't want those pity points.
I really think it is going to be hard to find a good matchup for Future Crew. TIW was a good choice given the information they had minus the k/ds being a bit spread. After watching this show I'd only put them up against one of the elite outfits that has also won a clash. Great show Community Clash! Was a pretty stressful one and you guys handled it well. |
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2013-09-12, 12:53 PM | [Ignore Me] #50 | ||
Great show Hamma/AGN crew, this show is the one that has finally sold the idea of MLG Planetside to me. It was a blast to watch, even with all the hiccups.. Few suggestions... some you mentioned, but just to reiterate:
1) Scoreboard 2) The player perspective cameras to have their names showing somewhere, they can just stick them on the screen using a default font in a place you suggest Great work by FC, i had you guys nailed down to win it. Unlucky TiW, i empathize with you, balance needs to improve to make PS2 work in MLG.
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2013-09-12, 03:21 PM | [Ignore Me] #54 | ||
PSU Admin
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Indeed, it makes it much more fair for everyone involved and much easier for us to manage. It's not battle islands but it's a closed off area where we have free reign. Which in the end is all we really need, Battle Islands will be nice but this will work too.
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2013-09-12, 05:58 PM | [Ignore Me] #56 | ||
I am a fond believer that outfit synergy is > sheer player skill (e.g. stacking an outfit with high K/Ds).
I've known FC for nearly a decade. Not only do they have killers, but they have synergy. That is a very dangerous combination. There are really three things that win in planetside higher level competition: 1) Raw Skill, both support and offense 2) Outfit synergy (do you know your teammates, do they trust you? can you read their mind) 3) Leadership/Tactics. Do you have strong leaders who can keep cool and adjust the plan and outsmart the other team. (Can you predict the OTHER team and counter) Every outfit has their strengths and weaknesses. Playing to your strengths is good, but you need balance the three things I mentioned above. Point being: at the end of the day its not all about your individual player stats. It certainly helps to have individually really good players, but anyone can killfarm. Last edited by Sardus; 2013-09-12 at 06:07 PM. |
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2013-09-12, 06:07 PM | [Ignore Me] #57 | |||
Captain
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2013-09-12, 06:39 PM | [Ignore Me] #59 | |||
Major
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Easily. First reread my first post in thread on the first page.
You're reading wayyy too much into this lol. |
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2013-09-12, 07:05 PM | [Ignore Me] #60 | |||
Major
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They came up with the initial strategy to spawn contain, but they didn't even bring HAs with a dumbfire RL to suppress the VS Max. Those MAx/Engie/Medic combo is not going to do crap against multiple Maxes plus a bevy of organized flankers because all the dps they've got are the short ranged Maxes. Again, imo, skillwise the gap is not that big. It's the organization is where FC truly shines. This again leads me to thinking about a future battle againts NUC. NUC is also highly adaptable. They don't adapt as quickly on the fly though. I see their adaptation probably happen in a day. If a couple of bad things happen to them (something they've never experienced before), maybe in the next encounter, they've already devised a counter. So, I see their ability to adapt to situation becoming more ingrained day by day. Having said that, I haven't seen FC's combine arms gameplay. That's where NUC excel with the dominant HE, Marauder, Vulcan plus their air suppression/cover abilities with Mossies and Libs. Imo, the weakness of NUC is they avoid the really heavily fortified bases. On yesterday's alert, they've resecured the pallisade from being capped. NC was waiting on the next tower. The rest of the TR attacked and got slaughtered, they didn't join. They much rather have catching a base off guard with a Galaxy drop and then having a solid base capture point secure and/or spawn containment. |
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