News: Patch Notes 1/30/14 - Page 2 - PlanetSide Universe
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Old 2014-01-31, 01:17 PM   [Ignore Me] #16
BlaxicanX
Sergeant Major
 
Re: Patch Notes 1/30/14


Originally Posted by Plaqueis View Post
All it did was make already bad zergs even worse.
There's hardly any fights anywhere
just Gals dropping platoons on different spots, and by the time people notice it on the map, its already too late.
Your post is paradoxical.
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Old 2014-01-31, 01:24 PM   [Ignore Me] #17
Plaqueis
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Re: Patch Notes 1/30/14


Originally Posted by BlaxicanX View Post
Your post is paradoxical.
No, our perception of a 'fight' just differ. To me, platoonworth of people camping a spawnpoint isn't a fight.

And that's what the spawngals seem to have caused (ofcourse my experience is limited, and this is just a first impression), atleast on smaller bases; you spot enemy activity on some base from the map, spawn there only to see few Gals, a flipped point, and shitload of maxes and infantry shooting at spawnshields...

Last edited by Plaqueis; 2014-01-31 at 01:25 PM.
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Old 2014-01-31, 03:42 PM   [Ignore Me] #18
typhaon
Sergeant Major
 
Re: Patch Notes 1/30/14


There are too many minor outposts.
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Old 2014-01-31, 05:37 PM   [Ignore Me] #19
Belhade
Sergeant
 
Re: Patch Notes 1/30/14


Originally Posted by typhaon View Post
There are too many minor outposts.
I always thought that a lot of those minor outposts shouldn't be controllable; no cap points or terminals, just empty buildings that can be used as staging areas or ambush points.
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Old 2014-01-31, 06:19 PM   [Ignore Me] #20
almalino
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Re: Patch Notes 1/30/14


I just played Galaxyside.

Galaxies, galaxies, galaxies everywhere!!!

Esamir was really foggy today. I could not see 30 meters away - is it bug or feature? Like fog of war in BF2142?
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