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PSU: We have made some performance optimizations
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2014-02-01, 01:18 PM | [Ignore Me] #46 | |||
Captain
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someone else finally gets it, this is pointless without a major overhaul of the whole damn game and that's not on the dev's timeline, they couldn't dump the old PS model fast enough and now it bites them right square in the ass. a bunch of ppl on these forums tried to tell SOE this shit all through beta but they had that finish date in mind and thats what mattered most to the bean counters |
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2014-02-01, 01:25 PM | [Ignore Me] #47 | |||
First Sergeant
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2014-02-01, 01:52 PM | [Ignore Me] #48 | ||
@Dkamanus
They do, but sadly there are already 100500 design faults which won't allow for them to work as intended. Starting with absent vehicle zoning, ending with ability to pull MBTs from warpgates, no day one tutorials and VR, etc., something PS1 sanctuaries were the place for. Developers' aim with this game is to create a shortcut on your desktop that works like "play now" button from commonly known FPS games, without making this button obvious. They won't even deny the fact that PS2's main selling point is "complexity is overrated", rather than "size always matters". So bearing that in mind we gotta try and use hard solutions for simple problems, just for the sake of "not making the game too hard to figure out". Hence all these unreliable intercontinental lattice concepts. Last edited by NewSith; 2014-02-01 at 01:54 PM. |
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