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2014-07-03, 04:26 PM | [Ignore Me] #16 | |||
Contributor General
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Well it seems like they do have a way of creating continents more easily, by that I mean creating the bases and outposts that make up the continents, more quickly via copy+paste.
This is from the Hossin dev blog.
This will clearly (I think) hold back development on other additional continents so I hope they don't go even more overboard on it. Last edited by ringring; 2014-07-03 at 04:32 PM. |
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2014-07-28, 09:34 AM | [Ignore Me] #17 | |||
Master Sergeant
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It would be great if they 'stampabled' the whole additional continents thing. Got 4 more out the door asap .. then went back to iterating over perfect bases and tweaking. Hell I really like the greek construction site bases. PS1 was to samey. PS2 could benefit from a bit of same. |
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2014-07-28, 09:22 PM | [Ignore Me] #18 | ||
Base/Outpost counts need to be cut at least 50% on all continents.
And if that isn't an option, merge some territories and just have them turn contested until an empire controls all the 'bases' in them. An example would be TI Alloys, The Crown, and Ceres into one territory. Once faction ownership loses integrity in that territory, the territory becomes contested. Might make the map feel less frivolously small and condensed. Also, increase the reward for territory control, but scale it based on the amount of time it took. If it only takes ten minutes to turn a territory's three installations to your side, you get less reward. If it takes hours, you get an alert smiting reward. |
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2014-07-30, 04:17 PM | [Ignore Me] #19 | ||
Sergeant
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This !!
Less is more. In the Original we had less bases to capture but way more fun doing it. I still can't believe why they "canceled" Planetside Next and made Planetside 2. A simple Remake with the Forgelight Engine as it was planed would have been awesome. |
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2014-08-02, 06:35 AM | [Ignore Me] #22 | |||
latest WIP had a lot of kewl stuff about future continent design concepts and the challenges of doing it.
https://www.youtube.com/watch?v=NOarUSoSF2c URBAN MAP *gush* repost of my thoughts after watching it.
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2014-08-21, 09:48 PM | [Ignore Me] #23 | |||
Staff Sergeant
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2014-08-22, 12:25 PM | [Ignore Me] #25 | ||
Captain
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They should release the tools and do a competition against the community, who can design a whole continent faster? :P
Or without a contest, just give us the mapping tools and let us go wild, hell if we can organize us enough to come up with a full continent SOE might have a free continent. I don't get why for all the "we are so involved with the community" talk we are not being given more opportunities and they are not tapping the skills of their players more...well aside from filling up their cash shop with helmets and camo tiles. But the quality of those helmets tell me they are missing an opportunity there (because most of them are damn good). |
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2014-08-26, 03:15 AM | [Ignore Me] #26 | ||
Sergeant Major
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The player-created helmets aren't just damned good - they make the official helmets look totally amateurish in comparison. They should just let the community skin the game completely, I'm pretty confident the result would look a lot nicer
Slightly more on-topic: I actually agree it'd make sense to give players access to map-making tools. A whole continent might be too big, but player-created battle isles could work - or failing that just a replacement base here or there, there's plenty of room on Hossin with all its placeholder bases. |
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