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2002-12-03, 09:36 PM | [Ignore Me] #17 | |||
And as for it being the best defensive MAX... that's debateable too. After all, targets that don't move make good fodder for grenades. |
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2002-12-04, 12:51 AM | [Ignore Me] #20 | ||
Inventor of Dirt
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ooooh...phoenix could be wicked indoors for shooting around a corner at an enemy. might take a bit of practice to keep from blowin yourself up in the process...but it could work.
hmmmmm......
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In God we trust. Everyone else, keep your hands where I can see them. |
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2002-12-04, 03:31 PM | [Ignore Me] #24 | |||
Lieutenant Colonel
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I am also a fan of the supressor, but it will have to see how it compares to the pulsar. If the pulsar does higher damage/sec and the recoil is less then there is no need for the supressor (for us vanu types). The supressors one upside might be the reduced muzzle flash and low noise making it usable for stealth actions (although someone using the steath suit won't be able to use the supressor).
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If you hear a voice within you saying, 'You are not a painter,' then by all means paint boy, and that voice will be silenced. ~ Vincent van Gogh Sit Back, Relax, and Enjoy the Action. |
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2002-12-04, 05:23 PM | [Ignore Me] #28 | |||||||
I'm with the Vanu
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Oks Time for me to Compare the assault rifles and suppresser:
First Common Pool: -----------------------------------------------
~~Punisher~~ Advantages: This Gun is Fast firing, with the notable advantage of a rocket on it, providing use as an anti vehicle weapon as well as an anti infantry weapon. The recoil on it is noted to be :Low: making it good for short bursts at long range as an anti sniper weapon. It has an average refire rate. Disadvantages: One major disadvantage of this gun is that while it is accurate and has a rocket, its rounds are not as damaging as those from the Cycler or the Guass rifle. This will put it at a disadvantage when fighting people equiped with those weapons. It's Rocket and low recoil do not make up for its below average damage. It will suffer at a range vrs players equipped with the more damaging Guass or Cycler weapons. -----------------------------------------------
Advantages: A submachine gun, not a assault rifle, it is smaller and faster firing then almost any gun (other then the mini gun and cycler) It also takes up less inventory space, allowing the wielder to carry more ammo/weapons/gear. It also is silent, And has a low recoil, making it highly accurate at short ranges and in indoor combat. One of the best weapons for fighting indoors. Its low muzzle flash and silencer will also make it ideal for shooting people from darkness. Sneaky, sneaky sneaky. Disadvantages: At long ranges the Suppressor is worse then useless, little better then a pistol in terms of accuracy. Its lower damage will also be ineffective against MAX suits or any type of armored target. Though not a true disadvantage, its quick firing speed will force wielders to manage their ammunition wisely, lest they find themselves without. ----------------------------------------------- Vanu
Advantages: The Pulsar is the most accurate of all assault rifles, and maintains this accuracy at a range. This allows the wielder to "open up" on an enemy or group of enemies without losing accuracy. The recoil is the least of any automatic weapon. It also looks pretty sweet. It is unknown at this time the Pulsars ammo capacity, but it Might be very large due to its energy power source, this remains to be seen though. Disadvantages: The Pulsar fires bight beams of light, that, like a big shoot me sign, point right at your possession. Once fired you have not a chance in hell of avoiding detection. Unless your sneaky. Its accuracy with lower that disadvantage in the hands of a skilled user (think small controlled bursts). ----------------------------------------------- Terran's
Advantages: Possibly the best assault rifle, this rifle has far more ammo then any other rifle, and has a firing speed on par with that of the suppresser, allowing the wielder to lay down a carpet of rounds. Very useful for firing into groups of enemy troops or in crowded corridors. It also has a weak scope, allowing for limited sniping capabilities, in other words, you can put a cap in that NC/Vanu before your even in their range, and you can effectively return fire at those long range snipers. The Damage on it is also pretty good. Disadvantages: When in full auto mode it will suffer from great inaccuracy, and the recoil on it will be horrendous. Not useful against heavily armored targets. That�s about it. ----------------------------------------------- Hippies
________ (_)________)|||||| Gauss Advantages: This is the most damaging assault rifle. Dealing more damage then any other, it will be able to rip up troops with light armor and will retain its effectiveness against heavy armor and MAX units. It is also more accurate then most of the other rifles, with the exception of the Pulsar. Lotsa Damage. (Psst Rail Gun Psst). People who are good shots will likely be picking you off at a good range with two or three well placed head shots using this gun. Disadvantages: Slower firing rate then the other assault rifles will mean you best make those shots count, cause if you don�t that guy packing a Cycler will have you dead before you get a chance to bring your more powerful weapon into play. People who are good shots will likely be picking you off at a good range with two or three well placed head shots. --------------------------------------------------- Those are my thoughts, the unbiased version. The biased version is here: Pulsar pwnz all cause its Vanu. There you go. |
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