Where does PS draw the line between FPS and MMO? - PlanetSide Universe
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Old 2002-12-12, 04:21 PM   [Ignore Me] #1
Corbie
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Where does PS draw the line between FPS and MMO?


Hey again folks,

Well, ive just been reading everything I could find on PS, and there is a question that has been eating at me and I cant really find a good answer for it.

In an FPS, killing someone quickly is an art. Wether its through being a good headshooter, or knowing how to use your rocketlauncher, or being an excellent sniper. No one is ever gonna tell you that NOT taking an enemy down quickly is a good idea.

Well, alot of people on these forums are talking like they dont want to see people die quickly. They dont want one hit kills. Well i think that this could bog down the game personally. If fights take forever to complete, the game would move at a snails pace. a 5 on 5 fight could take minutes to complete..imagine how long it would take to storm a base!

Look at it this way, If I attack two people, and im a better player, id like to have the CHANCE of winning. But, there is only so long that you can dance in circles before ya get caught, and if I gotta jump and strafe and run for 45 seconds just to kill one of em, then the other one is gonna be owning my arse while im doing it.

Here is how I see it. a MAX is supposed to be a force, but they are slow. This means, to me, that a MAX should NOT be a bullet sponge. He should be able to take MORE damage, but not ALOT of damage. A MAX's strength should lie in holding off a closed in area where his enemies are forced to charge at him. If anyone has played RTCW, a venom is a powerful chain gun, but you move soooo slow with it. You cant move around alot when using it, so the smart thing to do is find yourself a choke point and wait. I can take down a whole team with a venom if im in the right place. This is how I preceive a MAX. If I come up behind a MAX with a jackhammer, and unload all three barrels in his back at close range..I expect him to fall.

This goes for Light and Medium armored players as well. if i get the jump on someone and unload in the back of their head, they better fall.. I dont want to see people recovering from a sneak attack and fighting back, that would just be lame.

I can see how some of you may see this as unfair, since you gotta spawn all the way back at your base when you die. Well, all the more reason to bring lots of people with medic abilities to revive you. It would be one more thing that FORCES people to play as a team, instead of going off as a lone wolf.

anyway, I just wanted to voice my opinion on it, and see what others had to say. thanks for reading.
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