A reward suggestion for capturing a base.
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The beta boards seem filled with posts about the lack of reason to defend a base that was long fought for. I agree with this, as it stands right now there is little incentive to stay at a base you have captured. Most people have the mindset that its boring and a waste of time sitting around defending a base and others are so greedy to gain experience points they would prefer letting the enemy re-take the base only to take it back again just for the exp.
I would propose a system where a base that you have newly captured wouldnt allow you to obtain vehicles or max units until it had been under your control for a set period of time. 30 mins or an hour for example. Or maby a progression .... after 20 mins you can get light vehicles ...... after 40 max units ......... an hour everything is available. Again, the times here are just examples.
This would give people an incentive to defend a base because they would be able to do something they couldnt do right away with it. It would also give the enemy the incentive to keep attacking since the longer they keep the base out of enemy hands the more chance they have of not having to deal with heavier reinforcements from whithin the base.
Anyone care to tweak this suggestion?
Griffter
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