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Old 2003-05-08, 11:10 PM   [Ignore Me] #1
Squeeky
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Patch is up (Notes Included)(5/8/03)


PATCH IS LIVE ATM





Thursday, May 8th

The Bug Hunt is on! You folks sent us a great number of crash logs last night. Not all were unique issues (obviously), but the data we gathered was fantastic. The programming team is digging into those now and you should see steady stability improvements over the next few days.

Changes in this patch include:

1) In the process of finding a hacking bug, we noticed that hacking "timers" were not operating correctly, thus allowing a hack to last indefinitely. This is now fixed and a hack of a door, equipment terminal, or other device has a time limit again. When that time expires, the hacked item will revert to its normal "friendly-only" access and will need to be hacked again in order for enemy troops to use it further. Hack times and durations are listed below:

Hacking certification
----------------------------------
Door terminals: 3 sec hack, duration 180 sec
Medical & Adv Medical Terminals: 3 sec hack, duration 60 sec
Certification/Implant/Order/Vehicle Terminals: 10 sec hack, duration 30 sec
Lockers: 10 sec hack, duration 30 sec

Advanced Hacking certification
--------------------------------------
Door Terminals: 1 sec hack, duration 300 sec
Medical & Adv Medical Terminals: 1 sec hack, duration 120 sec
Certification/Implant/Order/Vehicle Terminals: 5 sec hack, duration 60 sec
Lockers: 5 sec hack, duration 60 sec

2) Secure Trade has been removed (temporarily) from the game. We're going to redesign that feature and make it available after launch. It's a low priority item and not where we want it to be right now, either in interface or stability. Improvements are coming.

3) A CTD bug was eliminated that occured when you exited a turret as it was being destroyed.

4) A CTD bug was eliminated that occurred while you were moving around in the VR Driving area.

5) Several CTDs were eliminated that had to do with looting corpses.

6) A series of seemingly random CTDs were resolved based upon player-submitted stack traces.

7) We reintegrated one of the framerate optimizations that we had removed yesterday since it doesn't actually interfere with the crash logs.

8) Fixed the "can't connect" game-hanging issue with VoiceIP. Whenever the game couldn't connect because of a firewall or because the voice server was down, the game previously would hang for about 6-8 seconds. This is resolved and should not occur any longer.

9) Fixed a CTD issue that occured if you had the keymap manager up at the same time that you zoned. (Happened most often to passengers in vehicles that were altering their key settings.)

Items 3, 4, 5, 6 and 9 were all solved because you folks sent those files when you crashed. Please keep it up!

=====================
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