Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Even Ripley wouldn't believe it.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2003-06-03, 03:35 PM | [Ignore Me] #1 | ||
Master Sergeant
|
Okay, so one of the big complaints is that there is no point to defending bases. I figure the easiest way to make people defend is to attach value to a base and instill a "We don't want to lose this to them" mentality. So, giving the bases USEFUL functions or empire advantages sounds good.
Here are my ideas: First, the amount of each type of bases on each continent needs to be such that there is at least two of each type, except dropship. Since there at least 8 bases on every continent, this should not be too much of a problem. Each base provides a benefit if you own ONE of them on the continent, and another benefit if you own TWO of them on the continent. Second, a base would only provide benefits if the generator in the base was ACTIVE, i.e. NOT BLOWN UP, and the base was under full control, not hacked or out of NTUs. So going around behind enemy lines and toasting generators would be a valid tactic. That might mean an increase in generator health, tho. Tech plant One owned: Allows MAXs to be bought at towers Two owned: Current benefit (Reavers, tanks, etc) AMP station One owned: Dramatically reduces time required to transfer NTUs to/from ANTs, increases ANT NTU capacity, reduces NTU cost of purchasing vehicles/whatever. Two owned: Halves NTU cost for autorepairing, increases Generator health. Interlink Facility One owned: Wall-turrets auto-fire on hostile (occupied by enemies) vehicles. Two owned: Wall-turrets auto-fire on enemy MAXs, improves wall-turret accuracy/damage/rate of fire/range. Biolab One owned: Allows use of Medical Terminals in towers, reduces spawn times at bases. Two owned: Medical terminals -> Adv. Med terminals (which heal armor too) This would A) mean that fighting against a continent lock would be HARD since you have none of these benefits and they have them all; B) would reduce reaver/max spammage, at least a little bit; C) would (hopefully) provide defense incentive; D) would provide more strategy. "Knock out their interlink facility so those turrets stop mauling our MAXs," etc. If someone would be so kind as to put this on the official forums, since I don't actually have the game yet I can't post there.
__________________
|
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|