Bases need more incentive? [Merged] - PlanetSide Universe
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Old 2003-06-04, 09:08 AM   [Ignore Me] #21
kerosene31
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I also don't like the idea of an outfit holding a base. I like the way the game is right now in the fact that you do not need to be in an outfit to have fun and be effective.

I would like to see some sort of general benefit to the team holding bases, without going too far. The problem lies in the fact that if a team takes a bunch of bases, then they should not be given better weapons. If anyone ever played the game Allegiance" which was a multiplayer space shooter. In this game, each time you got a kill, your weapons got slightly more powerful. Sound cool, it was. Until what happens is an elite player logs on and gets a bunch of kills and gets powerful. Then you logon later on and meet him 1 on 1 and you have no chance.

My point is, and I can't offer any great suggestions on how to do it, is that the benefit must be something that gives the winning team some benefit, while not making them invincible to anyone else.
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