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Old 2003-06-12, 11:01 AM   [Ignore Me] #17
TekDragon
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Hamma,

I, too, praise WestWood for their legacy. However, im not stuck in the past enough to not realize that CnC Generals is a game that attains versatility and balance in a fast paced, beautiful RTS.. the likes of which developers will be emulating for years.

No longer will we be living in the shadows of RTS genres like WC (1,2, & 3) or CnC Red Alert (1 & 2) where "skill" was denoted by who had the fastest build order and could chug out 50 knights or 50 tanks first.

Generals is a game where the units have roles defined by their strengths and weaknesses. 50 tanks costing 40k credits will be laid to waste by 10 anti-tank infantry costing 4k.

Ive been waiting a long time for a RTS which required actual skill on the battlefield. Where positioning of troops in key locations, flanking, terrain tactics, and (most importantly) micro management played a large part of the battle. My prayers have finally been answered

Honestly if someone could give me a reason why they dont like Generals other than "EA isnt WestWood", "Other CnC games sucked", or "I havent bothered playing online"... then maybe ill take you seriously.

Anything?
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