Balance issues BESIDES jackhammer
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I thought I'd start a thread to dicuss balance issues besides the jackhammer, becuase I'm sick of it, everything that's been said about it has already been said, and its all in the devs hands now anyway.
Well anyways, the first thing that needs mentioning is Anti-vehicle. I have tried both TR striker, and NC phoenix, but haven't tried the lasher or lancer (forget what its called). Now I like the phoenix a lot. It has definite tactical advantages being able to fire beyond line-of-sight. It can even be used to get some intel on enemy positions while being safely out of harm's way. However, the fact that it only holds one missile and has no secondary mode (even a dumb-fire mode would be good) makes it only useful in certain situations (completley useless against air threats, and slightly less useless when a ground enemy is within decent range to fire back). The striker, on the other hand, is much more versatile. Holding three missiles, a lock-on mode (great for AA and AV), as well as a dumb-fire mode (excellent against MAXes at close range). Any TR could easily carry the striker with him at all times, along with a rifle or heavy weapon and be ready for any situation. The same cannot be said for the Phoenix.
The next thing is the Heavy buggy. Again, I haven't tried the VS buggy, but between the enforcer and the marauder, there is no comparison. The marauder's "ground-pounder" gun is essentially a long-range MAX pounder gun with a slower RoF. It decimates infantry like nobodies busineness. The machine gun is also good against vehicles in the hands of the right gunner. Just the fact that you can carry 2 passengers makes it a better buy for the cert points. With the enforcer, you have one slow firing, but powerful gun. without the Anti-infantry capabilites, you won't last long in an enforcer alone. The enforcer has limited applictiaons as a support vehicle for tanks, but in most cases you're better off just going for a harasser and saving the extra cert point. (unless you want to be able to drive a jacked marauder).
Tanks. Most people say that the Magrider is the best tank, but I think the tanks in this game are all pretty well balanced. Although the prowler has the advantage of 2 gunnners, its slower speed makes it an easy target. The vanguard is just kick-ass. And the mag is cool becasue it can go over the water I guess. Sorry I can't say more about tanks, maybe someone else can elaborate.
Heavy weapons I'm skipping, But maxes we can talk about. Since the patch, I think TR and NC Maxes are pretty well-balanced. The max pounder is still the king of towers and bases, but the Falcon rocks outside. The VS, on the other hand, are severely lacking here. The anti-infantry MAX for VS actually requires you to be able to shoot straight unlike the other 2 empires, and the AV VS max fires incredibly slow. The ability to jump is definitely cool when invading towers or bases, and avoiding enemy fire, but whenever you land from a good height, you lose a considerable amount of health. I think they should reduce the health damage a lot and slow the capcitor recharge rate to compensate.
I'd like to hear your opinions.
Well enough of my banter, just thought I'd try to talk about empire-specific items other than the you-know-what.
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