HERE'S THE PROBLEM W/ THE LASHER:
At first, it really blew monkey chunks - I'm talking back in BETA: the orbs were really really slow and the damage was bunk.
The first change (if my memory serves me correctly) that the devs did was increase the rate of fire -- which helped it out but was still getting own on the battlefield.
Now the lasher's damage has been increased dramatically and the rate of fire has been increased EVEN MORE.
I believe the rate of fire isn't really that bad for the lasher -- BUT the damage is way too high for that rate of fire, not to mention the splash damage is extremely outrageous -- there's no cover from this thing!!
The rate of fire should stay the same -- hell, even the super-sized splash effect can stay -- BUT the dmg of the lasher has to be scaled down slightly.
Another reason why the lasher is overpowered is how dramatically effective it is in a open battlefield. HEAVY ASSAULT IS NOT SUPPOSED TO BE EFFECTIVE IN AN OPEN BATTLEFIELD. Heavy assault is suppose to be a close-ranged weapon, I hope the devs can remember that.
P.S.: I've been up all night so I probably rambled on -- so thanks for reading this.
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