First off, let's remember that this is all conjecture... it's not implied one way or the other whether the systems will overlap each other as described, or whether they'll be independent of each other.
Second, unlike some of you, I'm looking forward to a change to the same old crap. If I may be so bold, please tell me what you like about the current system and why you don't want it to change without citing things in the new system that you don't like.
To me, the game has fallen into the same cycle for most base caps. It's either A) One empire comes in, places a hack on the base and camps the spawn room to the point that the defending empire just gives up spawning at that base or B) The battle is so huge that the attackers end up blowing the generator and running the base neutral, where they have the advantage in rehacking thanks to multiple AMSs surrounding the base and laying siege to any remaining defenders within the base. It's very predictable, and lacks any of those "moments" that make a game worthwhile. What's so fun about blowing people to hell before they can leave a tube? There's no strategy involved... it's just shear numbers who'll win in the end.
LLU... I think it's a step in the right direction. Finally moving more away from just a giant team deathmatch, and towards something a bit more grand and worthwhile. I can't wait to see multiple people falling on the way out of a base as others scramble to grab the LLU and rush into nearby vehicles while enemy bombers start pounding the place.
Could my opinions change down the line once more details come out? Hell yeah... but right now, it's just too vague to make any concrete opinions like "I'm 100% against the idea." At least for me...
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