I hope they've thought of some things I'd like:
1)Getting minerals to make weapons and stuff shouldn't be hideously boring. There's this game called runescape, in the 60s it take days to get enough minerals to level up, DAYS of straight working, ARGH! That's why almost everyone uses autominers in that game.
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In WoW, the better the material for crafting, the more dangerous the area. There actually are no pure crafting classes in the game, so the best blacksmith will also be a good fighter. A player-driven economy is not something Blizzard wishes to achieve, and therefore crafting will be in as a fun activity for those who wish to partake it.
As for how boring crafting usually is, WoW puts emphasis on the gathering of the materials, and the creation of the item. Not only will getting materials for items involve a lengthy jaunt in itself much of the time, but finding a suitable place to force said item will also be a task. For example, you aren't going to be creating an immensely powerful sword or piece of armor in the town square; instead, you're going to have to go on a hunt for a suitably powerful forge, likely located deep within the bottom of a dungeon or some similarily dangerous location. Rather than make the same item 100 times, you'll spend the same amount of time actually going about making the item.
2)Make travel and exploration fun and exciting. Travel shouldn't be a chore. If I'm headed from Point A to Point B, there should be stuff to see, creatures walking around, you know what I mean?
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Have you seen the videos? You can ride a Gryffin from here to there, for quick transport. Later on in your character's career, you can also acquire a horse, and later more... exotic... mounts on which to ride.
Anyway, if anyone has any questions about the game, just ask. I've been following it since it was announced, and know much of what there is to know about the game (which is, admittedly, not a hell of a lot).
And to answer the question posed, I'm probably going to be a Human Mage.