Well I'll be damned. It looks as though they
buffed the Striker, in a sense.
Here's my logic: Previously, it took 4 missiles to kill a MAX. It now takes six. So, previously, a TR with a fully-loaded Striker and 3 boxes of Ammo (a fairly standard loadout, when you get an AI weapon and medkits too) could kill three MAXes. Now, you can still kill the three MAXes, but it uses up 18 out of 20 missiles. They BUFFED the thing, you now have missiles left over.
Granted, we have to hold the lock, but in it's new (admittedly nerfed) range the locks seem to come easier. I think on the whole the Striker didn't actually come out of it as bad as I thought it would. Still need to play with it a bit, but the damage potential is still there.