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Old 2003-10-17, 02:28 AM   [Ignore Me] #1
Veteran
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Fortress: Auraxis


I'm pondering what combination of vehicles and personnel would allow a squad to create a spawn environment that is at least equal in quality to a tower. Naturally, the AMS would be its heart. If all squad members matrixed, it would do wonders for keeping people together. Supporting this could be a Skyguard, which has amazing AA and AV power. If combat engineers got the area mined and the perimeter solidly fenced with motion sensors, it would become a virtual fortress, with an answer to just about every attack. If this defensive formation were established near a tower, it would create a virtual cancer in the enemy's defensive capabilities. The next logical step would be to take a tech plant and then a dropship center. It's only a pity that the Lodestar isn't in the game yet. I imagine patrolling locked friendly continents will be a higher priority when a squad could send five heavy transports loaded with AMSs to create a massive spawn area near a vulnerable base. Until then, it would take a pretty stealthy AMS driver to really get the ball rolling.

With the vehicle favorites implemented, a combat engineer can have access to a great many ACEs without returning to an equipment terminal. The AMS produces them up to 14 at a time, and is a natural choice for a team of engineers. If you've ever seen a minefield consisting of 40 to 60 mines with turrets to complicate minesweeping, you know what a tactical advantage it can supply. The Skyguard, in its current form, is uniquely capable of supporting the AMS, having a cannon that can keep aircraft from adeqauately scouting the defensive formation. Its cannon can also chew through medium and light vehicles with uncanny ferocity, and its maneuverability can allow it to lure enemies into minefields.

Once a few people start spawning at your AMS, you've got it made. I think it would be amusing to do this near an enemy warpgate. Once you've got the base in a sleeper hold, you could destroy wave after wave of reinforcements from the enemy sanctuary for big experience. Commanders could issue the general order to not fire on enemy infiltrators so you could lure one to start a hack on the base, only to resecure it 14 minutes later for full CEP. Any commander that can exert his will upon an entire base would surely be impressive. As for governing an entire continent, I think a wise leader would delegate a lot of that, but in the formative stage of the continental assault, one base would have to be airtight, and that's tough. Getting the base's turrets manned goes a long way in balking an enemy assault.

I've been soloing too much, I guess. First thing when I get home I'm going to try to get some of my friends on Konried to work on perfecting a mobile base and see what kind of havoc we can wreak. Sounds like a fun.

edit: A Sunderer sized mobile base that unfolded Optimus Prime style into a structure with turrets, spawn pads, equipment pads and a vehicle pad capable of producing any vehicle that doesn't require a tech plant would be insanely badass.
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Last edited by Veteran; 2003-10-17 at 02:32 AM.
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