My revisions to transports and the HART - PlanetSide Universe
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Old 2003-10-29, 08:17 PM   [Ignore Me] #1
Doppler
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My revisions to transports and the HART


Disclamer: I have not played with the one (1) min hart. I cannot however imagine that this was an intended change, I pray it was not the intended goal, I think i'd chock that up in my "things boiling me closer to quitting the game column"

Disclamer 2: I havnt had a chance to play CC yet.

At the risk of sounding concieted *ok this is me it's too late for that* I think it's best to say that the one min hart is retarted, Aen's idea is good, however I'm not ready to get rid of the hart entirely, for the simple logic that instant action only benefits those ultra zerg fests.

Here is what I propose it's a multi step process:

The hart timer be returned to 10 mins.

You can only hart into continents where your faction cotnrolls a dropship center.
-The practicle reason for this is it encourages empires to fight on fronts they can maintain and make them be aware of their supply lines. The explanation is that the dropship centers computers are needed to calculate telemetry for landings in an increasingly hostile enviroment.

Sunderer and Gal should be combined into one cert

Deliverer should be able to be driven in reinforced armor.

Gal should get all the same properties of a Mosq, I.E. radar immune and the scanner ability. However it only functions in one mode or the other, the logic is a craft so large pumping out aggressive radar waves is very visible on radar, or in run quiet mode it cannot provide radar overwatch.

Sunderer should get some sort of mine sweeper ability. I.E. it detonates mines ahead of it before reaching them.

The harraser should also get the above ability.

To compensate for the above vehicles a minelayer version of the ant should be available to combat engies to quickly and efficently lay out mine clusters without clogging up their inventory space.

Ok i've ran on long enough
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