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Old 2003-11-15, 07:43 AM   [Ignore Me] #1
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More support class ideas


I had an idea to make Medics a highly desirable class without breaking them. It involves an extra mode on the Medical Applicator that, when you target a friendly, stores their pattern as if they had used a matrix panel. The Applicator would store matrix patterns in an array of up to 30, so a Medic could tag everyone in his squad or platoon. Once the medic had stored his buddies' patterns, any time he would aim the Applicator at a matrixing panel, it would transfer all of the patterns to that facility or AMS. After that, the players could matrix over or deathoport and meet up very quickly at the same place (for staging vehicle expeditions, etc.). It would give stealth medics a solid purpose, i.e. sneaking into a facility and uploading the matrices for some mean tactical advantage. It would allow the medic to be proactive in keeping his squad together, and I for one would enjoy the game a lot more if I knew someone in my squad was concentrating on the squad more than the enemy. I might even enjoy playing a medic myself in this scenario.

Also, the Medical Applicator would, on a new mode setting, heal the stamina of the target and activate all of their implants. This would also work on the medic himself, if he was advanced. I believe in making support classes kick ass, because support personnel are putting down the Reaver or the Heavy Assault weapon so that someone else can pick it up and still have a place to spawn, vehicles to drive, a secure perimeter to patrol and someone close-by looking to make your avatar stand up again instead of eating the floor.

Also, I'd like to see a pistol that shoots darts that force-reset the victim's implants and drain 10 stamina per hit. EMP darts of some kind, I guess. EMP grenades suck for stealth work, and some might say they suck in general. This would be a more elegant way to let infiltrators deal with their real problem, the prevalence of DL and Audio. With DL bound to mousewheel-down, it's all too easy to just flick it on for a fraction of a second many times a minute.

Since Darklight and Audio are such powerful and easy answers to the infiltrator, who takes huge inventory and armor penalties, I think that they should get a weapon that lets them fight as stealthy electronics-warfare specialists, a role I'd like to see fulfilled more among my own ranks. This would allow for an infiltrator to incapacitate an enemy without killing him, or set him up for a knife kill or AMP kill right afterwards. It would probably be a death-sentence for the cloaker to use this weapon against groups of people, who could spray the area and quite possibly kill the infiltrator. I think it's a balanced gun, and if it could shut a spitfire and motion-sensor down for a few seconds, it would help mitigate the severe danger that interlink facilities present. It would also give groups of cloakers a way to force a single enemy's stamina to 0, for whatever larfs that would be worth.

Could be cool.
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