I had an idea to improve CE's and Advanced Medics capabilities so they would be more valued on the field.
Foolishly I posted it on the OF, and of course get no feedback because everyone is too busy bitching about the usual crap.
So here it is:
"Due to their use and expert application of their tools, Advanced Medics and Combat Engineers should be more efficient with their utility devices. CE's that repair a vehicle that is not theirs repair 40 per point instead of 32, and repair 15 armor per point instead of 12 on others.
Advanced Medics heal 15 health per point instead of 10 when healing others.
To prevent the one man army and rambo mentality, you only get the default repair/heal of 12 and 10 if you are doing the corresponding ability on yourself. Also, it makes sense its harder to treat yourself than it is someone else(If you ever get shot in the stomach, try to bend over so you can look through the hole in your body and assess the damage; then try to heal it efficiently)."
CE's basically get a repair efficiency bonus of 20%, and Advanced Medics get an efficiency increase of 50%, since Advanced Medics don't have anything like ACEs to fall back on.
Any unbalancing oversights I've missed?
This is the original thread in case you like discussing on the OF too.
http://boards.station.sony.com/ubb/p...ML/031611.html