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2004-01-26, 11:58 PM | [Ignore Me] #25 | ||
Sergeant
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I have to chime in.
Sniping was something that i picked up and put down many times. Theres two parts of building a sniper i think. The first part is your personal view at the job. I see it as a support role. Much like a Engineer is to repair base facilties, or a medic is to heal, a sniper is to attack, interupt, harrass or otherwise surpress certain targets, or troop movements in a battle. I view myself less as a sniper in the traditional hollywood sense (since 1 shot 1 kill doesnt exist here), and we don't have ghille suits, and more as a sharpshooter. With my bolt driver i have the unique ablity to impede the enemies movment in many ways, hamper enemy snipers, hamper AV use, the list goes on. I'm also a lookout, as a sniper is also a scout. A kill to me is just gravy for a job well done, but scoring a kill is not my primary focus. The second part of building a sniper is obviously in the certs and implants. Firstly, implants. advanced targeting and surge, i think it would be nice, but having only 2 implant slots most of the time, you have to have priorities. Darklight and audio. The theme here is detection. Which is of greater overall importance. Secondly certs. Medic. You have to have medic when facing other snipers. If your hit, and you have an idea from where, you take cover and heal. I rarely die to snipers doing this - unless its a tag team and both target me at once or i lag out. CE. - Aces are a must, or Cloakers will piss you off to no end. Mediem assault.- You need a decent backup weapon. Rexo - To carry it all My typical loadout is: slot1: Ace slot2: medic applicator Slot3: Cycler Slot4: Bolt driver Inventory: 1 box 9mm (100 rounds total including loaded mag) 3 Aces (4 total including holster) 4 box's of bolts (20 rounds total) 1 engie gun 2 med kits I support my squad, and my outfit, In that role i also picked up adv medic; and left any ego or preconcieved notions behind. This is all just my opinion, take it as you may, your mileage may vary.
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