Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Planetside, be there, or be square
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2004-02-04, 06:25 PM | [Ignore Me] #1 | ||
Major
|
From the OF:
There will be a playtest on the Public Test Server on 2/4/2004 at 5:00pm PST (8P EST) Instructions for getting into the Public Test Server can be found here: http://boards.station.sony.com/ubb/p...ML/000001.html The playtest will take place on Cyssor. The following bases will be the designated empire "home bases": NC: Faro Tech Plant TR: Kaang Amp Station VS: Honsi Bio Lab Please do not attack any of these home bases so that all empires will have a viable spawn location during the playtest. The objective of the playtest is to capture and defend Gunuku. Modules will be randomly dropped during the playtest, so keep an eye out for those and install them! We would like participating players to pay attention to the following fixes in this test build: * Players will no longer spawn in invalid locations within an AMS bubble. * Bailing from an aircraft will no longer cause the craft's engine sound to continue playing. * Fixed an issue where players take no damage when shot at point blank range by certain weapons. If you encounter any of these or any other bug, contact your QA Reps (we may try to get more info from you), or submit a bug report using the in-game bug submission tool (accessed with the /bug command). If you crash to desktop (CTD), please restart the game and submit your crash log via the dialog box that appears when you restart the game. If a crash log wasn't generated, please let a QA Rep know that you had a CTD and what happened in-game just before the time of crash. The QA Reps for this playtest will be: MorphQA ProfessorChaosQA We hope to see you there! Eric "Professor Chaos" Sison PlanetSide Quality Assurance |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|