Yeah, a flashbang would need to affect both as it is a crippling device. Otherwise, just have a guy running around spamming these things and you'd walk in nearly unopposed.
Thinking on it more, the Rifle Jammer may be a thing of simple beauty for assault forces. It'd work for both assaults and defense really (have a cloaker chuck one at a back door as it opens....watch assault falter). It doesn't damage, it doesn't keep them from fighting, they just have to use their pistols or, failing that, knives.
It *only* affects the rifle slots (slots 2 and 4 by default). Maybe 5 seconds though? 10 seems a bit long in a firefight.
It definately would need to be it's own grenade though, and not an addition for the Jammer, otherwise they become too powerful. Hand thrown version only (no Thumper/Punisher rounds). Maybe keep them at 1 per item (rarer grenade, not as readily available). Special Assault cert perhaps (to keep things from being insanely common).
Thoughts?
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