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Old 2004-03-14, 12:02 AM   [Ignore Me] #11
Krinsath
Sergeant Major
 


Originally Posted by BDMJ
Krinsath that balance discussion was the biggest load of horsecrap I have seen in a long time. The weapons are balanced for the most part and your bitching is even more obnoxious than that which you complain about because it is so damn constant. Regarding the quad shot "exploit" fix, keep in mind that the devs can call anything an exploit at any time and change it. If it was such a huge exploit, why did it take the devs 8 months to fix it, did it just slip their minds?
Why does it take Devs forever to fix things? Because they need to be sure it isn't just pointless complaints and that there is an issue. Surge warping was an issue they tried to fix. It didn't, they probably exhausted every avenue available to fix the problem before arriving here.

Weapons for the most part are balanced in terms of damage at their ideal range. In terms of other factors, there are some severe imbalances.

The TR MAX to use it's weapons at full effectiveness has to be stock still and can only take 2 hits from a decimator before dying. A coordinated team can kill a locked down MAX at the backdoor before the MAX has a chance to respond. THAT is an imbalance, even though the weaponry is in tune.

The Pulsar, while decent at close range, is a very weak rifle at a distance, which is where rifles are supposed to excel. The trade-off is that you can do equally little damage to armor and to infantry. I'm not asking for a whole-sale upping of the Pulsar's damage, as up close it is fine. I'm saying the degradation at range needs to be reduced so that there's a chance of doing damage at more than 40m.

The vehicles, like-wise, are balanced on a straight weapon comparison. The Prowler however is a much larger target with weaker armor. Factor in that the TR must sacrifice an extra trooper to ward off aircraft (which no other empire has to do) and it becomes slightly imbalanced. If you're going to design vehicles to be balanced 1v1 and you're aiming for an ideal 33% population split amongst the empires, why on earth would you give one empire a vehicle that requires more crew?

Again, examine more than just the amount of damage a weapon system can do. There are more factors than one at work, and as illustrated in the case of the TR MAXes, they can far outweigh the benefits of using it.

The JH, on a damage basis, is the most powerful HA. This ignores the range imbalance between it and the other HAs. In this case, the imbalances are closer to offsetting each other. In those other cases, they do not. That's what needs to be fixed, a weapon is not defined by the amount of damage it does, but also the means by which you have to employ it.

Originally Posted by Eldanesh
On tanks: Mags/ Prowlers are hardly gimped, Prowlers simply need to be used more by TR. (I shake my head whenever I have to watch Tr insistant on zerging tower-to-base on foot rather than rolling armor) Magriders in their element, on water are neigh unstoppable and on ground by sniping/ hit + run they are awesome tankhunters. I don't know what you are talking about when you say they own at AI it sucks at it, they really need to get rid of the "speedbump" effect you get from mowing, it totally killed magrider AI.
They're not gimped, but they're a far cry from being able to compete with the Vanguard. I think the Vanguard is an example of how the tanks SHOULD be. The Mag is quite close in that it trades armor for manueverabilty and also has the able to reliably down aircraft (nothing more fun than swatting mosquitos with it's main gun). What did the TR trade their armor for? A taller tank with a slower speed that requires more crew? That is the problem. Those little non-damage factors when compared to weapons of their class. I love gunning a Vanguard, especially when I see a Prowler, because I know that a good Vaguard crew will beat a Prowler 9 times out of 10...and a crewed Prowler kill is about as good as a base cap. When 2 Vanguards can stop 4 Prowlers, there's something wrong on the face of that...especially when the NC needed 4 soldiers to field those tanks and the TR probably had between 10 and 12.

And for AI, I was referring to the Mag's guns...you know, the thing you're supposed to use to kill people.

AV MAXes are sad, they need help since they're big targets and can't hit back.
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