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2004-03-20, 07:12 PM | [Ignore Me] #1 | ||
Contributor First Sergeant
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For those of you that have already beaten the Pandora Tomorrow demo, on the second level you can actually pass the ending, so as to continue the full level. What you have to do is replace your whole Splintercell2user.ini file with this text:
[DefaultPlayer] Name=Player Class=EchelonCharacter.ESam team=255 [Engine.PlayerInput] bInvertMouse=False bFireToDrawGun=False MouseSensitivity=50 [Engine.PlayerController] DesiredFOV=75.0 DefaultFOV=75.0 [Engine.Input] Aliases[0]=(Command="Button bFire | Fire | OnRelease EFn7Fire",Alias="Fire") Aliases[1]=(Command="Button bAltFire | AltFire |Axis aAltFire DeadZone=0.0",Alias="AltFire") Aliases[2]=(Command="AnalogUp | Axis aForward Speed=+1.0",Alias="MoveForward") Aliases[3]=(Command="AnalogDown | Axis aForward Speed=-1.0",Alias="MoveBackward") Aliases[4]=(Command="AnalogLeft | Axis aStrafe Speed=-1.0",Alias="StrafeLeft") Aliases[5]=(Command="AnalogRight | Axis aStrafe Speed=+1.0",Alias="StrafeRight") Aliases[6]=(Command="Button bJump | Jump|CancelPopup| Cheatkey 1",Alias="Jump") Aliases[7]=(Command="Button bDuck| Cheatkey 4|Button bRoll",Alias="Duck") Aliases[8]=(Command="Button bRun",Alias="walking") Aliases[9]=(Command="Button bStrafe",Alias="Strafe") Aliases[10]=(Command="ViewClassRadii Pawn",Alias="ViewTeam") Aliases[11]=(Command="",Alias="QuickInventory") Aliases[12]=(Command="FullInv",Alias="FullInventory") Aliases[13]=(Command="Interact| Cheatkey 2",Alias="Interaction") Aliases[14]=(Command="ShowNavPoints",Alias="ShowNavPoints") Aliases[15]=(Command="Health",Alias="Health") Aliases[16]=(Command="ShowDebug",Alias="ShowDebug") Aliases[17]=(Command="Button bStepOneFrame",Alias="stepOneFrame") Aliases[18]=(Command="Scope|CheatKey 3",Alias="Scope") Aliases[19]=(Command="Reverse",Alias="reverse") Aliases[20]=(Command="ViewClass Pawn",Alias="ShowAllPawns") Aliases[21]=(Command="Button bResetCamera",Alias="ResetCamera") Aliases[22]=(Command="Button bDPadUp",Alias="DPadUp") Aliases[23]=(Command="Button bDPadDown",Alias="DPadDown") Aliases[24]=(Command="Button bDPadRight",Alias="DPadRight") Aliases[25]=(Command="Button bDPadLeft",Alias="DPadLeft") Aliases[26]=(Command="",Alias="AnalogUp") Aliases[27]=(Command="",Alias="AnalogDown") Aliases[28]=(Command="",Alias="AnalogLeft") Aliases[29]=(Command="",Alias="AnalogRight") ;Aliases[30]=(Command="Cheat1 | FullInventory",Alias="OPSAT") Aliases[30]=(Command="Button bCheat1 | FullInv | OnRelease CheatClean",Alias="OPSAT") Aliases[31]=(Command="Button bCheat1 | OnRelease CheatClean",Alias="Cheat1") Aliases[32]=(Command="ToggleGhost",Alias="BackButton") Aliases[33]=(Command="Button SmoothPathToggle",Alias="STle") ;Aliases[34]=(Command="Button QuicSave",Alias="QuickSave") ;Aliases[35]=(Command="Button QuicLoad",Alias="QuickLoad") Aliases[33]=(Command="",Alias="None") Aliases[34]=(Command="IncSpeed|SnipeZoomIn",Alias="ZoomIn") Aliases[35]=(Command="DecSpeed|SnipeZoomOut",Alias="ZoomOut") Aliases[36]=(Command="Button bDPadLeft|SwitchHeadset -1",Alias="NightVision") Aliases[37]=(Command="Button bDPadRight|SwitchHeadset 1",Alias="ThermalVision") Aliases[38]=(Command="ChoseNextGadget",Alias="NextGadget") Aliases[39]=(Command="ChosePrvGadget",Alias="PrevGadget") LeftMouse=Fire RightMouse=AltFire MiddleMouse=BlackSnipe MouseX=Axis aMouseX Speed=0.0010 MouseY=Axis aMouseY Speed=0.0010 MouseW= MouseZ= MouseWheelDown=ZoomOut MouseWheelUp=ZoomIn Tab=NextGadget Enter=Interaction Shift=Jump Alt= Ctrl=QuickInventory CapsLock=Walking Escape=FullInventory Space=Interaction End=ThermalVision Left=StrafeLeft Up=MoveForward Right=StrafeRight Down=MoveBackward Insert= Delete=NightVision 1= 2=NightVision 3=ThermalVision 4= 5= 6= 7= 8= 9= 0= F1=OPSAT F2=GHOST F3=INVISIBLE 1 F4=INVISIBLE 0 F5=Savegame F6=FLY F7=WALK F8=Loadgame F9=Shot F10=INVINCIBLE 1 F11=INVINCIBLE 0 F12= F13= F14= F15= F16= F17= F18= F19= F20= F21= F22= F23= F24= Equals= Comma= Minus= Period= Slash= Backslash= LeftBracket=PLAYERSONLY 1 RightBracket=PLAYERSONLY 0 None= Cancel= Backspace= PageUp=ZoomIn PageDown=ZoomOut home= Select= Print= Execute= PrintScrn= Help= A=StrafeLeft B=SwitchROF C=Duck D=StrafeRight E=Scope F= G= H= I= J= K= L= M= N= O= P= Q=WorldInteract R= S=MoveBackward T= U= V=Whistle W=MoveForward X= Y= Z=ReloadGun NumPad0=summon echelonIngredient.EF2000 NumPad1=summon echelonIngredient.EStickyCamera NumPad2=summon echelonIngredient.EStickyShocker|summon echelonIngredient.EStickyShocker|summon echelonIngredient.EStickyShocker|summon echelonIngredient.EStickyShocker|summon echelonIngredient.EStickyShocker NumPad3=summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang NumPad4=summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade NumPad5=summon echeloningredient.eringairfoilround NumPad6=summon echeloningredient.ediversioncamera NumPad7=summon echeloningredient.ecamerajammer NumPad8= NumPad9=quit NumPadPeriod=Whistle GreyStar= Separator= GreySlash= GreyMinus=PrevGadget GreyPlus=NextGadget NumLock= ScrollLock= LShift= RShift= LControl= RControl= Semicolon= Tilde= SingleQuote=Strafe Attn= CrSel= ExSel= ErEof= Play= Zoom= NoName= PA1= OemClear= Joy1= Joy2= Joy3= Joy4= Joy5= Joy6= Joy7= Joy8= Joy9= Joy10= Joy11= Joy12= Joy13= Joy14= Joy15= Joy16= JoyX= JoyY= JoyV= JoyZ= JoyR= JoyU= AnalogUp= AnalogDown= AnalogLeft= AnalogRight= FirstRepeatDelay=0.5 RepeatDelay=0.1 AnalogThreshold=0.8 UseAnalogAsPad=true UnknownF5= UnknownF4= UnknownF3= UnknownF2= UnknownF1= UnknownF0= Unknown10F= Unknown10E= UnknownEB= UnknownEA= UnknownDF= UnknownDA= UnknownD9= UnknownD8= UnknownC3= UnknownC2= UnknownC1= UnknownB9= UnknownB8= UnknownB7= UnknownB6= UnknownB5= UnknownB4= UnknownB3= UnknownB2= UnknownB1= UnknownB0= UnknownAF= UnknownAE= UnknownAD= UnknownAC= UnknownAB= UnknownAA= UnknownA9= UnknownA8= UnknownA7= UnknownA6= UnknownA5= UnknownA4= Unknown9F= Unknown9E= Unknown9D= Unknown9C= Unknown9B= Unknown9A= Unknown99= Unknown98= Unknown97= Unknown96= Unknown95= Unknown94= Unknown93= Unknown92= Unknown8F= Unknown8E= Unknown8D= Unknown8C= Unknown8B= Unknown8A= Unknown89= Unknown88= Unknown5F= Unknown5E= Unknown5D= Unknown5C= Unknown5B= Unknown40= Unknown3F= Unknown3E= Unknown3D= Unknown3C= Unknown3B= Unknown3A= Unknown1F= Unknown1E= Unknown1D= Unknown1C= Unknown1A= Unknown19= Unknown18= Unknown17= Unknown16= Unknown15= Unknown0F= Unknown0E= Unknown0C= Unknown0B= Unknown0A= Unknown07= Unknown06= Unknown05= StrProperty0= Pause= [Engine.HUD] HudMode=0 Crosshair=0 [Engine.EPCGameOptions] Resolution=1024x768 AmbiantVolume=99 VoicesVolume=99 MusicVolume=99 AudioVirt=2 Sound3DAcc=True EAX=True InvertMouse=False FireEquipGun=False MouseSensitivity=50 SFXVolume=99 Brightness=50 Gamma=50 GraphicsQuality=2 VidMem=1 EAX_Capable=True Controls are: F2: Ghost mode (no clipping) F3: Invisible (gives you 0% visible rating) F4: Invisible Off F6: Fly F7: Walk (flying off) F10: Invincible F11: Invincible Off When you near the end of the level, turn on ghost and walk trhough the wall of the buliding. The next two guards you incounter have had their AI turned off so they stand there. You can do the cool new moves in this area, such as hanging upside down and the half-split jump. Climb down the ladder in the hut and you'll be at an elevator. Go down in it and there'll be two guards WHO HAVE THEIR AI ON! Take them out then sneak up on the technician and force him to raise the sub. That's the end! I really enjoyed it.
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