You dont have to worry about most of those problems. Im a dedicated medic and engineer and beleive me the exp will keep me playing like that, especially that i can now go without my weapon and get some exp til i get rexo (since suppressor doesnt exactly bring in the certs.) and it will bring back alot of people who like support over combat even after the xp whors are thankfully gone. It wil be easier to have real medics after theyre gone.
The point of an ams wasnt to be the main stay. It was meant as back up to revive when you needed it even when you have a tower etc not to mention a place to get more ammo in odd places on the feild(which will happen more if you had medics reviving everyone). Its better to revive and heal because your holding a position better and at all times creating a better offensive line(atleast for assaults) and makiing your offense not scatter itself going to and from the spawn tubes constantly back to the battle(If you have those 100 guys and 50 are constantly running to the battle you only really ahve the force of 25 to 50 people). Its priceless and will change battle and combat drastically if reliance on medics becomes a reality. And make overall less stress and need for over abundent resources to take a location and make battles more fun and keep experience for kills up more than likely.IE you wont have to walk back to the location in the stairs etc and leave a temporary whole in your forces everytime someone dies which is much better and will cause less need for as many combatents atleast at one place and maybe cause wider lines and more battles at more locations that may be much feircer and fun.
OR thats what the great hudini predicts. lol
And when did they say they were going to do it and wheres the link.