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Old 2004-06-01, 01:05 PM   [Ignore Me] #1
dm_cowsfromhell
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I vish to make some new emp specific reavers, no? So zat ah may feel zlike ze ved baron, no?. Ze first draft:

TR: big ol gunship.
Optimally crewed by two people, large and fairly slow, but can strafe at 80% of forward speed. Forward weaponry is a pair of heavy chainguns which accelerate during continuous fire with a rear turret (enormous turreting range) that spews faster, longer ranged rocklets like a fire hose. Heavy armor but lousy cof on both weapons for maximum area of effect.

NC: fighter bomber.
Same speed and almost the same armor as a standard reaver but operates on completely different principles; this thing is not designed to rocket spam, it carries a 20mm gun and a resonable number of plasma bombs (large splash and good damage versus nearly everything) has extremely bad brakes so as to make hovering in combat nearly impossible.

VS: air superiority fighter.
This thing, unlike the rest of vanu weaponry, is made to dominate at what it does, it has the speed of a mosquito, the armor of a reaver and faster AB recharge than either weaponry will be some sort of energy weapon with similar speed and half the ROF of a 20mm so that youll still have to lead your target. Can cloak over a period of 3-5 sec. This thing will be able to chew up air, maxes and light vehicles from long range, but it will do almost nothing to infantry. An inability to Kill infantry will stop this thing from actually killing someone once they eject from a plane, meaning that this thing will not neccessarily yield too many kills. It will be bait to all av weapons and im thinking that you could kill it with a chaingun before it got you. (note that this thing cant fire or afterburn while cloaked.)

Rather than stupid reaver upgrades or useless libs, i think that some varied, but not TOO good aircraft would really help the game funwise these would be available with a seperate add on to air cav. PS. how the hell do i turn off overtype?
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42. Nuff Said.

Last edited by dm_cowsfromhell; 2004-06-01 at 01:19 PM.
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